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ABOUT UAT
University of Advancing Technology is an elite, private college that serves its student body by fostering knowledge creation and academic excellence in an environment that embraces the young technophiles of the world. With three centers of research and a suite of technology-centered undergraduate and graduate degrees, the University is a recognized leader in technology education.

Learn More About UAT

    Global Game Jam Winners: ‘Transmissions’ Well Received


    Last weekend, the Global Game Jam (GGJ) took place around the world with UAT listed as the home base for Arizona. UAT students, alumni and local game developers attended the Phoenix Global Game Jam revving out 48-hours of game development and judges said they were impressed!   The theme for the 2018 Global Game Jam was “Transmission,” sparking lots of ideas...

    Last weekend, the Global Game Jam (GGJ) took place around the world with UAT listed as the home base for Arizona. UAT students, alumni and local game developers attended the Phoenix Global Game Jam revving out 48-hours of game development and judges said they were impressed!

     

    The theme for the 2018 Global Game Jam was “Transmission,” sparking lots of ideas of how to create a game around this.

     

    From UAT’s Game Jam location, 29 games were submitted to the website with 17 playable games on display for judging on Sunday evening in the UAT Commons.

     

     

    Global Game Jam at University of Advancing Technology - Monster Vault Entertainment
     

    Global Game Jam at University of Advancing Technology – Monster Vault Entertainment

    “We saw completed games developed for PC, 2D, 3D, mobile, and VR including Oculus Rift and the HTC Vive. The variety was inspiring and great to see,” said judge and Program Champion Derric Clark.

     

    You can check out the submitted games here.

     

    Best Overall:
    GigaBlast (VR for HTC Vive)

    Best Theme:
    Spooky Business

    Best Art:
    Weaponized Walkie Talkies

    Honorable Mentions: (strong in the voting discussion)
    Carrier Pigeon
    Choreo-Mania
    Hell’s Kitchen
    Huntia
    Malware
    O2 Critical

     

    Professor Clark said, “An amazing amount of content was produced in just 48 hours, seeing months of work completed over a weekend is extremely impressive. These were really great submissions, with many, many completed games. It was difficult to narrow the field down for the awards.”

     

     

    Developing for Virtual Reality at the Global Game Jam
    Developing for Virtual Reality at the Global Game Jam
     

    “From a content standpoint, this was one of the best Arizona Game Jams thus far, amazing work completed and shown to judges,” Clark said.

     

    A lot of different perspectives were taken on the theme, it was great to see the creativity kick in to produce a diverse set of games, both in content and play style.

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    Global Game Jam Winners: 'Transmissions' Well Received


    Last weekend, the Global Game Jam (GGJ) took place around the world with UAT listed as the home base for Arizona. UAT students, alumni and local game developers attended the Phoenix Global Game Jam revving out 48-hours of game development and judges said they were impressed! The theme for the 2018 Global Game Jam was "Transmission," sparking lots of ideas of how to create a...

    Last weekend, the Global Game Jam (GGJ) took place around the world with UAT listed as the home base for Arizona. UAT students, alumni and local game developers attended the Phoenix Global Game Jam revving out 48-hours of game development and judges said they were impressed!

    The theme for the 2018 Global Game Jam was "Transmission," sparking lots of ideas of how to create a game around this.

    From UAT's Game Jam location, 29 games were submitted to the website with 17 playable games on display for judging on Sunday evening in the UAT Commons.

    Global Game Jam at University of Advancing Technology - Monster Vault Entertainment Global Game Jam at University of Advancing Technology - Monster Vault Entertainment

    "We saw completed games developed for PC, 2D, 3D, mobile, and VR including Oculus Rift and the HTC Vive. The variety was inspiring and great to see," said judge and Program Champion Derric Clark.

    You can check out the submitted games here.

    Best Overall:
    GigaBlast (VR for HTC Vive)

    Best Theme:
    Spooky Business

    Best Art:
    Weaponized Walkie Talkies

    Honorable Mentions: (strong in the voting discussion)
    Carrier Pigeon
    Choreo-Mania
    Hell’s Kitchen
    Huntia
    Malware
    O2 Critical

    Professor Clark said, "An amazing amount of content was produced in just 48 hours, seeing months of work completed over a weekend is extremely impressive. These were really great submissions, with many, many completed games. It was difficult to narrow the field down for the awards."

    Developing for Virtual Reality at the Global Game Jam Developing for Virtual Reality at the Global Game Jam

    "From a content standpoint, this was one of the best Arizona Game Jams thus far, amazing work completed and shown to judges," Clark said.

    A lot of different perspectives were taken on the theme, it was great to see the creativity kick in to produce a diverse set of games, both in content and play style.

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    UAT is Host to 2018 Phoenix Global Game Jam


    The Global Game Jam (GGJ) is the world's largest game jam event taking place around the world at physical locations. Join the Phoenix Global Game Jam for 48-hours of game development at UAT's tech-infused campus. Need a team? Don't stress. There will be dev teams in need of designers, programmers and artists! ...

    The Global Game Jam (GGJ) is the world's largest game jam event taking place around the world at physical locations. Join the Phoenix Global Game Jam for 48-hours of game development at UAT's tech-infused campus.

    Need a team? Don't stress. There will be dev teams in need of designers, programmers and artists!

    Whiskered Away indie game at Global Game Jam Whiskered Away indie game at Global Game Jam

    Join in the fun and excitement of the Phoenix Global Game Jam, kicking off Friday, Jan. 26 at 5 p.m. running until time is called on Sunday, Jan. 28, at 5:30 p.m.

    Contact: Adam Moore | amoore@uat.edu

    Register on Eventbrite and take a look at UAT's Global Game Jam page.

    Use hashtag #GGJ18 to join in the worldwide conversation about the event!

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    Game Art & Animation Roots Inspire Student to Create Egyptian Asset


    Blog post written by Game Art & Animation (GAA) student Olivia LeMaster During the GAA 220 class, I was required to create a cohesive asset that illustrated my accomplishments in either 3DS Max or Maya software. I chose to work in 3DS Max, because it is free for students to work with for up to 3 years, with proof of active student email. Here is the link if...

    Blog post written by Game Art & Animation (GAA) student Olivia LeMaster

    During the GAA 220 class, I was required to create a cohesive asset that illustrated my accomplishments in either 3DS Max or Maya software. I chose to work in 3DS Max, because it is free for students to work with for up to 3 years, with proof of active student email. Here is the link if you are interested in trying out 3DS Max: https://www.autodesk.com/education/free-software/3ds-max

    As a Game Art and Animation major, this kind of knowledge is key in the world of video games. In every game created, there are a multitude of people working on the environment and the characters in which you see in order to make it an interactive environment. Even something as simple as what I created took hours of time and practice and mistakes before I felt like it was something to feel proud of. It’s not a small feat, and that’s something that we all forget as we enjoy playing our favorite video game. The amount of time and effort that the animators and artists put into that game should not be forgotten because without them, there would be no visual game to see.

    We cannot forget the roots of animation. Without the basic drawings and understanding of anatomy, we would never have reached the heights we are today in animation. The basics are important, and even when using software such as 3DS Max, you have to understand the concept of what shapes are, and how you can manipulate them into something more, in order to create the beautiful scenes we see today.

    If you’re interested in reading from a professional animator, I am a fan of animator Scott T. Peterson, as he talks about his life as an animator, and his story of coming into the animating world. I find this one useful and motivational, because it brings together the two worlds of animating, and he relates to people who cannot afford an education in Game Art and Animation, but don’t want to let go of their dreams.

    It makes me proud to know that we all work together and admire our work. We realize the time and effort it takes, and we can still sit back, relax, and immerse ourselves into the games. In the end, that’s what every animator wants. For people to enjoy the games and the art they put into it.

    To follow in Olivia's footsteps, take a look at the Game Art & Animation degree offered at UAT.

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    Professor Hue Henry Guest Lecturing on Game Programming at West-MEC


    On October 10, Professor Hue Henry will be speaking to students at Western Maricopa Education Center (West- MEC) about game programming and getting them excited about possible careers as game programmers. Some of the topics Professor Henry will discuss include how the tools and techniques used in a traditional, web-programming environment are also useful for those interested in pursuing a...

    On October 10, Professor Hue Henry will be speaking to students at Western Maricopa Education Center (West- MEC) about game programming and getting them excited about possible careers as game programmers. Some of the topics Professor Henry will discuss include how the tools and techniques used in a traditional, web-programming environment are also useful for those interested in pursuing a career in Video Games.

    Professor Henry said, "It is always exciting to get the chance to speak with the next generation of developers and innovators and help them to understand the unique opportunities that game programming can provide."

    West-MEC is a JTED, Joint Technical Education District that services 13 West Valley school districts, 46 high schools. It is CTE, Career Technical Education. This is their third year after having initiated a Coding Program.

    The program is 2 years, four semesters, with 250 clock hours per semester. It is very immersive, and is focused on Web.

    Professor Hue Henry Guest Lecturing on Game Programming at West-MEC Professor Hue Henry Guest Lecturing on Game Programming at West-MEC

    Last year West-MEC placed 20% of their graduates immediately in Web programming, the rest went on to college. Many have expressed an interest in going on to Computer Science, wanting to specialize in Web or otherwise. Very much including the possibility of Game Programming App Programming, and Enterprise Programming.

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    Founder's Game Jam


    The 2017 Founder's Game Jam took place at UAT the weekend of Sept. 22- 24 spreading a spark of game development inspiration around campus. This year's theme was plants. Students had 48-hours, beginning on Friday afternoon, and ending on Sunday evening, to break into teams, come up with an idea, assign jobs and get to work. Because the fall semester had just began, it was...

    The 2017 Founder's Game Jam took place at UAT the weekend of Sept. 22- 24 spreading a spark of game development inspiration around campus.

    This year's theme was plants. Students had 48-hours, beginning on Friday afternoon, and ending on Sunday evening, to break into teams, come up with an idea, assign jobs and get to work. Because the fall semester had just began, it was exciting to see many new faces creating games together in the commons over the weekend.

    "I was pleasantly surprised by the large number of first time game jammers and first semester students that decided to give their first game jam a shot. Many of the veteran game jammers partnered with the newer students and mentored them," said Adam Moore, UAT Game Design alumni and IGDA Phoenix advocate for UAT.

    There were 9 games created including Duke of Daisy, Up Rooted, Heart of Shambala, Farn, Bovine Savior, Vegano vs. Nature, Plot Twist and Boogie Beetle and the Bionic Tree. You can view the current submissions here.

    Duke of Daisy - Game Jam winner at UAT Duke of Daisy - Game Jam winner at UAT

    Here are the game jam winners:

    · Duke of Daisy – won best game overall.
    · Up Rooted – won best use of theme
    · Heart of Shambala – won best art
    · Farn – won the café prize

    Congratulations to all the winners and good work to all game jam participants!

     

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    Alumni Evan Tappero Lands Job with Crowdstar


    It's wonderful when alumni return to UAT with good news! Evan Tappero who graduated last year with a degree in Game Design, gave us the scoop on the cool new place that he's working! See our Q & A with Evan below: Q: What is your current position and at which company? A: My current position is assistant...

    It's wonderful when alumni return to UAT with good news! Evan Tappero who graduated last year with a degree in Game Design, gave us the scoop on the cool new place that he's working!

    See our Q & A with Evan below:

    Q: What is your current position and at which company?
    A: My current position is assistant content manager at Crowdstar, which was recently acquired by Glu Mobile.

    UAT Game Design Alumni Evan Tappero UAT Game Design Alumni Evan Tappero

    Q: What does an assistant content manager actually do?
    A: The position is on Crowdstar's Design Home team, so I deal with the curation of game content for the mobile game "Design Home". I am responsible for the categorization of incoming game content, as well as updated existing content, documenting new products that can be implemented into the game, as well as sending/tracking batches of new content to our art vendors to be made into 3d models.

    Q: Is your career in the industry from the major?
    A: My major was Game Design. This is the first position I have held that applies directly to my degree. Majoring in Game Design was a huge bonus that prepared me for the game industry. I was accustomed to working on teams at UAT and with those skills I was able to speak on a variety of different key points in game development and impress potential employers. Due to my background and degree, Crowdstar offered me a better position than I had originally applied for, allowing me to bypass their temp to hire and move directly into a full time staff member.

    Q: How did your major prepare you for an industry career? How did you get the job?
    A: Although I know multiple different people within my area (San Francisco Bay Area, CA) that work in the gaming industry, I was not able to successfully acquire a job through connections with them. My application to Crowdstar was a shot in the dark, I didn't know anyone or have any connections there, so I was very surprised when I was contacting by their recruiter and started the interview process. I received positive feedback from my phone interview and my in-person interview, so much so that Crowdstar offered me a position the following day after the face-to-face meeting. Overall it was a quick process, I meshed well with each interviewer, and I am very happy to be a part of the Design Home team with Crowdstar.

    Q: What are your tips for students who want to break into the industry?
    A: For students looking to make their start in the industry, I would say to never give up. Finding work can take time, some of you may find jobs immediately while for others it may take years. Apply to anything and everything that you may be even remotely qualify for, even if it isn't exactly your dream job. Employer's in today's market are looking for work experience and landing that first job in your field will be a huge step in the right direction.

    Q: What do you miss about UAT?
    A: My time at UAT was enjoyable, however, I never cared for the traditional classroom environments, but the structure of UAT's online program allowed me to flourish. I do miss some of the more involved classes where I was able to do creative level design in Unity or coming up with design concepts in a creative writing class.

    To see more about the company Evan works for, visit Crowdstar's website. Check out their two current games: Covet Fashion and Design Home.

    Crowdstar's Covet Fashion and Design Home Crowdstar's Covet Fashion and Design Home

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    KalqueLord, Created in UAT Game Studios


    The summer semester is winding down, but many UAT Game Studios development teams are still hard at work trying to complete as much work on their games as possible before the Greenlight...

    The summer semester is winding down, but many UAT Game Studios development teams are still hard at work trying to complete as much work on their games as possible before the Greenlight Celebration at the Game On Expo.

    Each semester, student game developers pitch a game concept to UAT Game Studios Professors hoping to be greenlit into production for the semester. At the end of the term, each team lead presents their game build, hands out team awards and demos the game for the public.

    During this summer session, six games were created and developed over 15 weeks.

    The games made over summer semester are: Reign & Rebellion (3rd person, multiplayer, action game with a pair of industry veterans as the product owners), Operation: Red Rhino (1st person, multiplayer shooter that focuses on a node-based map selection system), Call Center Simulator (a VR shooter that has paired with alumni-founded Monster Vault Entertainment), Morpheus (a 3rd-person puzzle/ adventure game), World of Martz (a 3rd-person multiplayer fighting game built in Unreal), and KalqueLord.

    KalqueLord is a game that was developed for an external client, which serves an impressive example for their resumes.

    "KalqueLord is an engine that turns students, teachers and parents into heroes."

    KalqueLord Town Assets

    According to team lead Donald Schepis, KalqueLord is an edu-tainment application designed to empower students to engage with learning content at their own pace and give teachers the tools to easily personalize instruction. By taking the feedback loop found in role-playing games and merging it with a math curriculum, KalqueLord gives students a visualization for the progress they make and put the drive to excel in their hands.

    Students earn points to purchase items and equipment to power up their characters, allowing them to face greater challenges and push themselves beyond their limits. With a ground-level teacher integration, almost every element of KaluqueLord can be easily customized for a student by an instructor, from the amount and type of content assigned to students, the focus of their day-to-day practice, to even the rewards they earn for both individual and group progress. KalqueLord will provide students with the opportunity to exceed the normal pace of a classroom while allowing teachers to provide the individualized support every child needs.

    To get valuable feedback, the developers have invited a group of children from the Sunshine Acres Children's Home to UAT on Aug. 11, to playtest UAT Game Studios games. This is the fourth time this group of kids have acted as official playtesters. They enjoy the ability to try out new games and ask questions or provide feedback directly to the developers.

    Check out more information on the client's game KalqueLord on their website.

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    Cyberpunk Casanova


    After a long journey, UAT Game Design alumni Godric Johnson is excited to announce that a game demo that he's been working on for some time called Cyberpunk Casanova is available for download! Cyberpunk Casanova is a dystopian visual novel that incorporates the goal of creating a...

    After a long journey, UAT Game Design alumni Godric Johnson is excited to announce that a game demo that he's been working on for some time called Cyberpunk Casanova is available for download!

    Cyberpunk Casanova is a dystopian visual novel that incorporates the goal of creating a visual novel with a western approach. To achieve this and maintain balance with what fans like about the genre, the team decided to contrast the "grimdark" setting with bright and vibrant artwork. The game devs also made a decision to raise the danger level. Choices you make in game will not only influence how a person feels about you, but can also shape future “life or death” scenarios and major events for both you and the NPCs.

    Pimpin Scott Pimpin Scott

    Download the Cyberpunk Casanova demo on Jetstreame and get your game on!

    Godric Johnson has worked as the Producer and Creative Director for Jetstreame for the last four years. Prior to this experience, Godric worked his way through the industry by teaching game design, working as a graphic designer, artist/animator and game designer for various companies.

    Congrats on your game demo release, Godric! We are very excited to see what's next for Jetstreame.

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    "When Elephants Fight" Screening at UAT


    Thanks to Sustainability, Energy and Green Technologies Professor Jill Brumand, UAT will host two screenings on conflict minerals called When Elephants Fight on Tuesday, February 14, at 9:30 a.m,. and 1:30 p.m., in the UAT Theater as part of the...

    Thanks to Sustainability, Energy and Green Technologies Professor Jill Brumand, UAT will host two screenings on conflict minerals called When Elephants Fight on Tuesday, February 14, at 9:30 a.m,. and 1:30 p.m., in the UAT Theater as part of the Environmental Perspectives class.

    This special engagement is open to everyone at the University and interested members of the community. Professor Brumand encourages staff, faculty, and students to attend.

    "When Elephants Fight provides insight into the human element of conflict minerals and the impact of technologies we use everyday on the environment. As present and future technologists, we work to build and grow society's capabilities, but it's also important to understand that each decision and resource we use has implications along some part of the process. Through this screening and follow-up discussion with the campaign manager of the film, we hope to facilitate an open dialogue on where science meets ethics and society in the technology space," said Professor Brumand.

    There will be a discussion with the documentary maker on Thursday, February 16, as well to address questions, comments and concerns about this worldwide problem.

    #StandWithCongo-Screening 4 Action #StandWithCongo-Screening 4 Action

    The topic of conflict minerals relates to a project that a UAT Game Studios development team worked on in 2016, pitched by Socent Studios called The Deadliest War: A World Game for Peace. The mission of this game is to create interactive art to tell the story, empower the gaming community, and solve real world problems.

    As technophiles working at an elite technology college, it's important to learn about the brutal cost others pay for the minerals used to make devices we all use daily.

    Learn more about The Deadliest War: A World Game for Peace.

     

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    New Games Greenlit for Development in Spring 2016


    The UAT Game Studios class held a daylong event to close out the Fall semester of game development. During the morning segment team leads handed out awards to hard working students on each team who shined in their role of game development. Student Jesse...

    The UAT Game Studios class held a daylong event to close out the Fall semester of game development.

    During the morning segment team leads handed out awards to hard working students on each team who shined in their role of game development.

    Student Jesse Rogers gave a short presentation on tips for being successful in UAT Game Studios. One of his biggest takeaways was to get involved in game jams because you think quickly, brainstorm lots of ideas, work under pressure to meet a deadline much like in the real world, figure out your skills, work with new people and in the end have a proof of concept or prototype created.

    Next, new game pitches were heard for approval, giving game students a chance to present their game idea and what the owner hypothetically would need to create the game. A total of 10 games were pitched to a full theater of game developers. After all of the game concepts were presented, game professors deliberated on which games they thought were feasible with the talent pool at UAT. Sometimes they have to turn a game down because they may not have enough programmers or artists to complete the game within the semester.

    Kalque Lord game at Greenlight Kalque Lord game at Greenlight

    The games chosen for game development in the UAT Game Studios for the Spring 2016 semester are:

    • Morpheus (New)
    • Reign and Rebellion (New - Game Industry Veterans)
    • KalqueLord (Returning)
    • Conseclicker (Returning)
    • Island Survivor (Returning)

    Professor Lynn Understiller also announced opportunities for internships for game students. Please see Lynn about the following internships: Facebook HUB for UAT Game developers, UAT Game Studios Website development, The Academy: hosting challenges and support for Game Artists, Game Job Fair: Sign Ups & Rogue Developer Support.

    Internships Available - Ask Professor Lynn Understiller for more info Internships Available - Ask Professor Lynn Understiller for more info

    In the evening, the Greenlight Celebration welcomed game enthusiasts and the public to acknowledge and demonstrate the games developed in UAT Game Studios over the fall semester.

    Congratulations to the following UAT Game Studios teams who completed work on their games during the fall semester.

    • Short Links Golf (external client)
    • KalqueLord (external client)
    • Conseclicker
    • Source Watch (SIP Project)
    • Oddity
    • Couch Game

    We're proud of your hard work and dedication to your games this semester!

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    UAT Offers Hot New Courses Like Virtual Reality and The Walking Dead Analysis


    Did you know that UAT offers a class on the hit zombie apocalypse drama The Walking Dead? Why yes, we do! You can also learn how to bring Virtual Reality products to market right as the industry is blowing up with new opportunities. No matter what you're interested in, UAT has an epic selection of classes that...

    Did you know that UAT offers a class on the hit zombie apocalypse drama The Walking Dead? Why yes, we do!

    You can also learn how to bring Virtual Reality products to market right as the industry is blowing up with new opportunities. No matter what you're interested in, UAT has an epic selection of classes that lovers of technology like yourself can get excited about!

    Each semester UAT offers a variety of special topics courses in humanities (HUM388), science (SCI388), social sciences (SS388), and technology (SPT323).

    Classes are filling up for the Spring 2017 semester. Students can get immersed in technology in so many cool ways with these hot, new courses. Take a look!

    GENERAL EDUCATION:

    HUM388 Walking Dead taught by Professor Maureen Beam
    This course examines the critically acclaimed AMC TV series, “Walking Dead.” To understand the success of the program during its first 5 seasons (2010-2015) and its continued appeal, students will apply various critical lenses including gender, race, ethics, and survival. In addition to viewing key episodes in the series, students will read from literature and online articles.

    SCI388 Environmental Perspectives taught by Professor Jill Brumand
    Environmental Perspectives offers a holistic study of sustainability challenges and technologies through the lens of filmmakers as storytellers. This course will present a brief history of environmentalism and the impact of economic, social and environmental issues through sustainability discourse in environmental documentaries and popular culture. This course will provide students a connection to community and society by showing them challenges from places around the world in different sectors as well as allowing them to problem-solve and present their own solutions to some of the world’s most challenging problems. The course will cover topics of energy, waste, food and sustainable agriculture, ocean sustainability, urban design and development, poverty and social well-being and climate change.

    SS388 American History Survey taught by Professor Abby Pfeiffer
    This course will focus on the major social, political, and cultural developments in the history of the United States. The course will begin with the colonial period and progress through key parts of American history including the American Revolution, the Constitution, Antebellum America, the Civil War and Reconstruction, the Industrial Revolution, the Progressive Era, World War One, the Great Depression, World War Two, the Cold War, the Civil Rights Movement, and the post-Vietnam War era. This course is not about rote memorization but instead focuses on critical thinking to analyze the events of the past and how these events shaped American history.

    Gothic Literature Poster

    HUM388 Gothic Literature taught by Professor Craig Belanger
    Special topics courses are intended to provide focused studies within a specific discipline. Students in this course will engage in the advanced study of a specific aspect of the humanities, potentially engaging the basic principles of art, creative writing, literature, architecture and/or music. Students will consider subject matter within various contexts, which might include a social, historical, cultural and/or political context.

    GAME STUDIES:

    SPT323 Dive into the Virtual Reality Market taught by Professor Ben Reichert
    An experimental class on Virtual Reality with the goal of putting works into the marketplace. Innovation will come through market analysis, tinkering, partnerships and rapid prototyping. Games will be the focus, but anything is possible, with market research backing. The goal here is to get students intimately familiar with building quickly and going to market in the new VR space. The ultimate goal will be to get the attention of groups like the VR Fund to acquire resources to grow the UAT VR program and place students right into the industry.

    SPT323 UAT Digital Tour taught by Professor Hue Henry
    Virtual Reality Technology is poised to become one of the hot trends in marketing. This course will examine the role that this burgeoning technology will play in the advertising of the very near future. Students will explore how traditional advertising techniques can be adapted to Virtual Reality, and will create VR projects, including a Virtual Reality Tour of the UAT Campus for both PC and mobile-based VR Technologies.

    OTHER:

    SPT323 Marketing for Digital Media taught by Professor Seth Landau – 7.5-wk (March)
    So you've made something awesome. Now what? How do you get people to see it, care about it, and share it with their friends? If you've done it right, you thought about these issues before you even started your project. In this course, students will learn how to identify the audience for a project, how to plan a campaign, leverage social media as well as traditional media, develop a marketing plan, and more.

    Professor Paul DeNigris teaching to Digital Video students. Professor Paul DeNigris teaching to Digital Video students.

    SPT323 Your Digital Self taught by Professor Paul DeNigris and Digital Media Maven Lauren Fach – 7.5-wk (January)
    In our ever more connected world, your social media persona is often the first impression others will have of you. How do you put your best digital self forward? This course will help students navigate the major social media sites such as Facebook, Twitter, Instagram, YouTube, and more, as well as give them the tools to create their own websites, blogs, logos, and other elements of their digital identity.

    SPT323 Wearable Technologies taught by Professor Sharon Bolman
    Students will experience various aspects of Wearable Technology through an exploration of innovations in style and design. Effective use of design practices will be applied to technology in clothing, ergonomic wearable computers, and technology accessories. Extensive research will be combined with practical applications in the creation of prototypes.

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    Show No Mercy Featuring Student Game Animation


    Over the past few semesters, UAT Game Studios students developed a  game called Crimson Nights, which is a multiplayer dungeon crawler with a retro arcade feel. Crimson...

    Over the past few semesters, UAT Game Studios students developed a  game called Crimson Nights, which is a multiplayer dungeon crawler with a retro arcade feel.

    Crimson Nights developers were introduced to a film crew, who were in the process of producing a film called "Show No Mercy" and they wanted to have a video game displayed on the arcade machine in their film. The filmmakers loved Crimson Night's retro arcade style and decided it was perfect for their film.

    Over a weekend, the development team got to work and sent over some ideas for the film crew. From there, Crimson Nights got their first big break in cinema!

    • Kenny Ryan, Lead Designer, created the character head, weapons and collected all of the parts needed.
    • Terrence Miller, Lead Artist, worked on the title screen art.
    • Jake Turocy, Character Artist, worked on the character body.
    • Zak Kaszubowski, Environment, Decals and Effects Artist, created the props.
    • Kendal Cormany, Programming Management and Mechanics, worked on animations.
    • Jersey Calderwood, Lead Programmer, worked on programming the menus for navigation.

    See the trailer including Crimson Night's contribution to the film, "Show No Mercy" in the video below.

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    Summer Greenlight Celebration for Game Students


    You’re invited to the 2016 Summer Greenlight Celebration, an event for University of Advancing Technology (UAT) to acknowledge the amazing work of its UAT Game Studios students by offering them the opportunity to demonstrate the games they’ve been working on for the last semester to fellow students and to the public. The UAT Game Studios is a multidisciplinary...

    You’re invited to the 2016 Summer Greenlight Celebration, an event for University of Advancing Technology (UAT) to acknowledge the amazing work of its UAT Game Studios students by offering them the opportunity to demonstrate the games they’ve been working on for the last semester to fellow students and to the public.

    The UAT Game Studios is a multidisciplinary collaboration of students across undergraduate and graduate degrees and on-ground and online programs consisting of mostly game design and game programming students, as well as art and animation majors to form well-rounded game development or game dev teams.

    What: 2016 Summer Greenlight Celebration
    Where: UAT Theater and Commons
    When: August 12, 2016, from 6-8 p.m.
    Why: To celebrate the amazing work of UAT Game Studios students and demo their games
    Who: UAT Game Studios students

    The event includes team awards and game demos.

    You can meet the game devs and artists behind the games and remember why you love to play games in the first place – to have fun!
    Join us in celebrating our teams’ hard work in turning ambitious game concepts into playable realities.

    Follow @UATGameStudios on Twitter and like UAT Game Studios on Facebook.

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    UAT Students Playtest Alumni Game at VR Release Party


    CrackerJack Games LLC paid a visit to alma matter University of Advancing Technology to hold the first public demo of UnderEarth at an Alumni Video Game Release Party on May 19, 2016. UnderEarth is an immersive, first-person puzzle game available to play on both PC and Oculus Rift,...

    CrackerJack Games LLC paid a visit to alma matter University of Advancing Technology to hold the first public demo of UnderEarth at an Alumni Video Game Release Party on May 19, 2016.

    UnderEarth is an immersive, first-person puzzle game available to play on both PC and Oculus Rift, slated to launch sales on Steam in June. The UnderEarth team flew in to Arizona from different states for the essential opportunity to gain real-time reactions and feedback from the active gaming community, what better place to find such a devoted pool of game enthusiasts, but at UAT!

    Game synopsis: Following Valvorta Corp’s declared emergency mission, the player must simultaneously manage life support systems and locate tools, documents, devices while navigating with magnetic boot attachments to assess what’s happened in the facility and how to repair and rescue.

    UnderEarth screenshot - O2 Garden UnderEarth screenshot - O2 Garden

    The UnderEarth team members include: Kerrigan Guthrie -- Level Designer, Joseph Marin – Lead Programmer, John Waynick -- Senior Artist, Joseph Wilhems -- Lead Designer and Allison Summers – Artist.

    The game developers were available for questions and to offer helpful tips so that the eager playtesters could quickly grasp the game’s scope and enjoy the game they worked so hard to develop.

    Overall, the UnderEarth team heard positive reviews during the live demo commenting on the the brilliant imagery, stimulating environments and overall game challenges that UnderEarth presents to gamers.

    UnderEarth playtest at UAT UnderEarth playtest for PC and Oculus Rift, held at UAT

    Did we mention this game is also in VR? Yes! UAT game students jumped at the chance to playtest a new game on Oculus Rift. As it currently stands, UAT Game Studios and alumni have only produced a few games in Virtual Reality so it's a rare find, but with games like Reflections, Wizards 1984 VR and now UnderEarth, our game devs stands to change that!

    Watch the latest demo of UnderEarth on Steam here.

    Keep up with UnderEarth's progress on social media! Like CrackerJack Games on Facebook and Twitter.

    Thanks for coming out to play UnderEarth!

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    Crimson Nights Team Lead Kenny Ryan to Speak About Teamwork on Phoenix Comicon Panel


    The Arizona Video Games Showcase joined Phoenix Comicon last year giving UAT indie game companies a chance to showcase their completed games to the public. This year, UAT Game Studios Team Leads stepped it up by pitching Phoenix Comicon as panelists; for which they were selected to speak about "Team Leads Perspective on Game Development." Team Lead for Crimson Nights, Kenny...

    The Arizona Video Games Showcase joined Phoenix Comicon last year giving UAT indie game companies a chance to showcase their completed games to the public. This year, UAT Game Studios Team Leads stepped it up by pitching Phoenix Comicon as panelists; for which they were selected to speak about "Team Leads Perspective on Game Development."

    Team Lead for Crimson Nights, Kenny Ryan who majors in Game Design has a great deal of knowledge in team collaboration and gameplay design. He plans to mainly discuss entering the game industry and working with others during the Comicon Panel.

    Let's find out where Multiplayer Dungeon Crawler, Crimson Nights originated according to Team Lead and Lead Designer Kenny Ryan.

    Crimson Nights started as a concept involving 4 players, a fighting game between the boss and each other. The game was then created as a 48-hour game jam game, and won in three categories. Afterwards it was pitched at Greenlight and successfully became a game under development in the UAT Game Studios program.

    Crimson Nights Game Team Lead Kenny Ryan Crimson Nights Game Team Lead Kenny Ryan

    The idea was to take the original game jam project and evolve it the concept into a full game. There were a lot of things that we, as a team, learned along the way. Crimson Nights development team saw many benefits from being part of UAT Game Studios as they kept pushing us to do great things. The Greenlight process was also huge for us, as it really helped the team focus on its goals.

    The initial six members of the team are friends and created the game jam game. Following that an additional four team members joined, along with nine more developers who joined along the way.

    Crimson Nights Game Development Team Crimson Nights Game Development Team

    Each team member greatly helped to shape not only the game, but the entire team, as well.

    The Crimson Nights Team consists of:
    Kenny Ryan – Lead Designer
    Jersey Calderwood – Lead Programmer
    Terrence Miller – Lead Artist
    Zak Kaszubowski – Environment, Decals and Effects Artist
    Jake Turocy – Character Artist
    Kendal Cormany – Programming Management and Mechanics
    Alison Taylor – AI Programmer and Menu Programmer
    Noah Stumpf – Boss Programmer
    Audrey McEvoy – Effects and Enemy Artist
    Kasey Harris – Enemy, Icons and Advertisement Artist
    Connor Fardell – Bug Testing and Implementation Designer
    Killian Davies – Scrum Master and Character Artist
    Ethan Klees – Bug Testing and Adverting

    The team originally pitched Greenlight in summer of 2015 and worked in the UAT Game Studios for two semesters. Currently, our team is working on removing the major kinks hidden in the game before we add more content. We are aiming to release our first demo in September 2016.

    See our current game build in the YouTube video below.

    The team has created the midway base for all of the game modes along with all of the main art assets for the game. The project is about 60 percent complete, with programming as a majority of the work remaining. We also are looking further into marketing and social events.

    My knowledge of the gaming industry has changed a lot as of working on Crimson Nights as it builds the relationship of team work. There is a lot that working on a team creates, and the best part is you can see through so many other people eyes. With what we were creating we had open eyes and minds to what we saw and did. We wanted people to have a say on our team and we chose the best choices for the project. I think that this is definitely a very indie developers approach, and for us it worked out well.

    Crimson Nights created their own t-shirt design and sold them to raise money for their team. They also looked great when they all wore their shirts around campus. Way to think like an entrepreneur and look like a team while doing so!

    Crimson Nights Game - T-shirts Crimson Nights Game - T-shirts

    ABOUT PHOENIX COMICON PANEL:
    As experienced game development team leads within UAT Game Studios, students will discuss the Greenlight process and how they came to lead each respective project.

    Students will also talk about the process of developing games within the production studio, as well as give insight to the day in the life of a game project lead. At UAT, game students work with a diverse group of disciplines, including the UAT Digital Video program, and have a unique perspective on the development process. As a group, each game lead has faced unique circumstances and can share numerous insights into the ways those challenges have influenced them as developers.

    Attend the panel on June 2, from 1-2 p.m., at the Phoenix Convention Center in room West 213A. For more information, click here.

     

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    One of UAT's Own Featured as 2016 IGDA Scholar


    Congratulations to the recently awarded Game Programming student, Camila Magrane, who was selected as a 2016 IGDA Scholar securing a spot for her to attend the ever popular Game Developers Conference we all know simply as GDC, which takes place at the Moscone Center in San Fransisco, from March 14-18....

    Congratulations to the recently awarded Game Programming student, Camila Magrane, who was selected as a 2016 IGDA Scholar securing a spot for her to attend the ever popular Game Developers Conference we all know simply as GDC, which takes place at the Moscone Center in San Fransisco, from March 14-18.

    Camila is a multimedia artist originally from Caracas, Venezuela. She is a recent graduate of the University of Advancing Technology where she obtained a Bachelor of Science in Game Programming. Before pursuing a degree in game development, Camila studied photography and film making which gave her a strong foundation in visual storytelling and design. She is also passionate about programming in education. Most recently she created a curriculum for teaching elementary school students programming and game development skills, which is currently being used in Venezuelan public schools. Her latest interests lie in VR development and multimedia storytelling.

    Adam Moore, UAT Game Studios Graduate student and co-chair of UAT’s Academic Chapter of the IGDA said, "I worked with Camila on the game Oxygen and I encouraged her to apply for the scholarship. Camila impressed me because she was in Venezuela training teachers and teaching 3rd – 6th grade students to program games while she was working on her degree. I felt that Camila would be an excellent candidate for the scholarship due to her hard work to expand the global community of game developers."

    The scholarships are awarded to the most promising students studying anything related to game development. Scholars still receive an all-access pass, just like they always have, but now it also includes a lot more – mentorship from members of industry, opportunities to visit local studios or even meeting with senior figures in the industry.

    We are so happy for Camila and hope she is awarded many great experiences and opportunities while attending GDC.

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    Greenlight Celebration


    You're invited to the 2016 Spring Greenlight Celebration, an event for University of Advancing Technology (UAT) to acknowledge the amazing work of its UAT Game Studios students by offering them the opportunity to demonstrate the games they’ve been working on for the last semester to fellow students and to the...

    You're invited to the 2016 Spring Greenlight Celebration, an event for University of Advancing Technology (UAT) to acknowledge the amazing work of its UAT Game Studios students by offering them the opportunity to demonstrate the games they’ve been working on for the last semester to fellow students and to the public.

    The UAT Game Studios is a multidisciplinary collaboration of students across undergraduate and graduate degrees and on-ground and online programs consisting of mostly game design and game programming students, as well as art and animation majors to form well-rounded game development or game dev teams. 

    • What: 2016 Spring Greenlight Celebration
    • Where: UAT Theater and Commons
    • When: April 22, 2016
    • Why: To celebrate the amazing work of UAT Game Studios students and demo their games
    • Who: UAT Game Studios students

    UAT Greenlight Celebration UAT Greenlight Celebration

    The event entails team awards and game demos. You can meet the game devs and artists behind the games and remember why you love to play games in the first place - to have fun!

    Join us in celebrating our teams' hard work in turning ambitious game concepts into playable realities.

    Follow @UATGameStudios on Twitter and like UAT Game Studios on Facebook.

     

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