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University of Advancing Technology is an elite, private college that serves its student body by fostering knowledge creation and academic excellence in an environment that embraces the young technophiles of the world. With three centers of research and a suite of technology-centered undergraduate and graduate degrees, the University is a recognized leader in technology education.
UAT Game Studios Professor Matt Marquit assigned Game Art and Animation student Terrence Miller, the awesome task of hosting a game jam. As an artist, Terrence made it his own with the secret theme of “trigger words and safe spaces” to allow students to unleash their creativity and develop some pretty interesting indie games.
Over the weekend, seven teams participated making a total of six games. Students Jesse Rogers, Kenny Ryan, Tyler Feddler and John Wiener served as judges with their experience participating in game jams, it was time to take a turn in the judges seat. Professors Mark Smith and Derric Clark also gave their professional opinions as judges as well.
Here’s a list of the winners:
A team consisting of Terrence Miller and Adam Oisboid won overall as well as Cliff Race Moosetastic
The prizes consisted of:
Best Use of Theme: Freerealms Posters signed by one of the developers, Matthew Marquit.
Best Polished: 5 college rule notebooks.
Best Art: Crimson Nights steam download codes (this was Hue Henry’s team that won this so it should be easy to get a hold of him).
Best Overall: Signed copy of Cars, and MX vs ATV Reflex, both signed by developers of those games, Matthew Marquit for Cars, and Lynn Understiller for MX vs ATV Reflex.
Here is a link to play some of the games made last weekend.
UAT’s League of Legends eSports team That’s Suboptimal had a BYE last weekend due to their top performance. Currently Team That’s Suboptimal is ranked in the Top 16 teams in the West and will play in the Round of 16 on March 4, against University of Southern California USC A.
If they win on March 4, they will enter the Regional Quarter Finals or the Top 8 on March 11. Teams that make it to that stage will earn a $1,000 scholarship per player.
If they make it all the way to the top team in the Region, they will play against the top team for each region in the post-season.
“This is by far our best year yet, and I’ve been playing on the eSports team since I came to UAT two years ago,” said Alex Orzescu, a Game Programming student who’s been running the collegiate team since fall 2015.
If you can’t tell, the team takes League of Legends competition play very seriously. There’s not really a dedicated coach, but everyone looks to the person who takes it the most seriously and that is definitely Alex.
“I’m hyper competitive. I’ve swam my whole life and I’m trying to implement tactics my coaches used from my past life as a swimmer,” said Alex. “I would love to coach eSports, but for right now I play more than I coach. In the future, I want to get my rank high enough to be credible because I would love to pursue eSports coaching as my ultimate life goal down the road.”
A players rank and the team rank are important in competitive League of Legends play. If nothing else, your rank helps other players get an idea of your skill level. Ranks range from Bronze as beginner to Gold as an intermediate player and Challenger as an expert. Challenger is top 200 North America, Diamond is top >1%, Master is top >0.1%. Platinum is top 10%. The majority of League of Legends players are Bronze and Silver.
“Our ranks don’t reflect our skill level at all. Teams underestimate us, but we absolutely demolish them on a team level and they dont expect it,” Alex said. “There’s no reason to not exploit the strengths you have as a team.
Many teams ‘play the meta’ which is a style of play focusing on the best of the best, but it tends to overlook individual players talents.”
In the competitive world of Collegiate eSports, Alex says you know everyone you’re playing against by their first name. As a team, they watch the competition to see how other teams compete under pressure. They also review their own videos to critique and break down areas needed for improvement.
Most people play video games for entertainment, but to Team That’s Suboptimal, “if you’re having fun while playing as a team, you’re doing it wrong.”
“We derive fun in the game from winning. I don’t care how dreadful the game was for a win, everyone else shares the same view in a team atmosphere. We need to improve this skill or else we won’t win. We’re only concerned with what we need to do to win right now, in the moment,” Alex said.
UAT technically has two teams competing with five players each. Think of That’s Suboptimal as the Varsity team and there is also B League team, which all stem from the UAT eSports Club.
In a local Dreamleague competition, the B team placed 17th (of 35) and the A team took 5th through 8th place. After much practice – team and solo, they are ready for the match this weekend.
“Heading into the next match, it’s important to only focus on the next thing, anything else is irrelevant, everything else will subconsciously ruin preparation for the upcoming match by looking too far into the future. We need to prepare for both, in the scope of preparation, we only focus on the current team and what we need to do to beat this team right now.”
Here’s a message from eSports Commentator James Chen, who recently visited UAT to speak to students.
“When it comes to competing in eSports, while it’s always good to have the eye on the prize, it’s also important to make sure you take the opportunity to notice the road there. As the underdog team, I’m sure you’ve already surprised many and surpassed expectations. However, the important thing to learn is the experience. Soak it in. Get used to the feel of competition. Think about the times when you were able to work as a team to overcome some sort of surprise obstacle. And remember what it feels like to win.
I say this because it’s not over. Even after this competition ends, there’s a lot of potential to keep moving forward, to keep striving for victory in the next competition and the next and the next after that! So the experience you’ve gained has been invaluable. The more you feel the competitive atmosphere, the more used to it you’ll be. Know that you can overcome surprise obstacles again like you have in the past. Remember how you felt when you won so you’ll want to feel that again.
And as long as you keep viewing it that way, win or lose the experience will be worth it. The memories will last and carry you even into the workplace and beyond. It’s a great time, so make sure you soak it in. And go out there and keep surprising people until they’re no longer surprised that you’re winning!”
You can read more in the previous blog post:
Good luck to the eSports team!
Dennis Porter, an alumni who studied Game Art & Animation at UAT, graduated in December 2013. Since gaining experience in the field over the last few years, Dennis has learned a lot about what it takes to break into the AAA Game Industry as an artist. In case you weren’t aware, it’s quite the competitive market to land your dream job.
Currently, Dennis is working as Texture Artist at Certain Affinity Game Studio in Austin, Texas, where he works on a team of four members who are responsible for creating physically accurate textures for the studio’s projects. Dennis collaborates with the texturing team, world builders, tech artists, producers and art leads to make sure everything is being received properly.
“I really enjoy the culture here. Our management is very experienced which keeps us from having to work overtime, a sacrifice that is fairly common in this industry. Everyone at Certain Affinity is very friendly, has lots of experience and is willing to help and learn from each other,” Dennis said.
Dennis said his current position was achieved through a culmination of experiences as he hopped between smaller indie studios for a couple of years and even took a year-long absence from work to focus on skill building before applying for and feeling eligible for his current position.
Dennis feels the GAA degree helped prepare him for his current job because he was able to build a generalist skill set, including rigging, animation, scripting, modeling, texturing, while he had the freedom to specialize in one specific discipline, such as environment art.
“Having a generalist skill set allowed me to more easily integrate into indie studios which I used as a stepping stone to get into my current AAA studio. I should note however it is important to specialize into one or two disciplines if your goal is to work at a AAA studio,” Dennis said.
Some of the most recent titles Dennis has worked on are:
You can view more of Dennis Porter’s work on his professional portfolio.
Congratulations to UAT Game Studios development team who took first place in the Phoenix Global Game Jam held at UAT on January 20-22.
A week from now, the devs will leave for GDC Play in San Fransisco, California to show off their new game, “Whiskered Away,” as the Game Jam’s grand prize sponsored by Clique API.
“Whiskered Away” takes place on a beach with cute, colorful cats who are collecting shiny coins that belong to Poseidon. The cats must avoid Poseidon’s wrath as he throws waves at the cats trying to pull them out to sea. If the cats are successful in collecting coins, Poseidon will be teased by some bratty laughing dolphins.
Game designer Kenny Ryan said, “The game jam was a great experience for all of us collaborating with each of our different disciplines. Some of us had worked together before, but never this close and it was such a blast! We are extremely excited that the whole team will be attending and we plan to make the most of our GDC trip.”
Watch the trailer for Whiskered Away!
UAT does sports, eSports!
Yes, you read that right. UAT has a 5-member eSports team called “That’s Suboptimal” who’ve been competing in the Collegiate Starleague League of Legends Competitions for the win. Believe it or not, they are actually killin’ it in the game and are currently undefeated!
Team That’s Suboptimal now sits atop the West 6 Division having won out over Cal State Fullerton, Cal State Riverside, Cal State San Bernadino and the Long Beach BeachBoys.
Winning their division in regular season play, has earned them a bye this week and they automatically advance to the Round of 32 on February 25. This means they already rank in the best 32 teams in the West regions. Details here.
You may wonder if playing video games competitively requires any talent or skill. Well, Team That’s Suboptimal functions in many ways like that of a normal sports team. They meet three times a week logging over 20 hours of practice. It’s like a workout for a football team, they aren’t just hanging out playing games for fun, they work on specific skills needed for competition.
What’s the big draw to the eSports industry? Student blogger Austin Lee went in to detail about “Why Do People Get Excited About eSports?” eSports enthusiasts, check it out!
In both the regular season and now in the playoffs, Team That’s Suboptimal plays a “best of three games” match against an opposing team, but these playoffs are single elimination, so if they lose one of these “best of three” matches, they will be eliminated.
It also means that the number of contenders is cut in half each week.
They have a bye on Feb. 25 are currently ranked in the top 16 teams in the West and will play in the Round of 16 on March 4.
If they win on March 4, they will enter the Regional Quarter Finals or the Top 8 on March 11. Teams that make it to that stage will earn scholarships.
If they make it all the way to the top team in the Region, they will play against the top team for each region in the post-season, but those details have not yet been released.
You can track Team That’s Suboptimal’s progress at the next competition.
Join us in rooting on UAT’s very own eSports Team!
Thanks to Sustainability, Energy and Green Technologies Professor Jill Brumand, UAT will host two screenings on conflict minerals called When Elephants Fight on Tuesday, February 14, at 9:30 a.m,. and 1:30 p.m., in the UAT Theater as part of the Environmental Perspectives class.
This special engagement is open to everyone at the University and interested members of the community. Professor Brumand encourages staff, faculty, and students to attend.
“When Elephants Fight provides insight into the human element of conflict minerals and the impact of technologies we use everyday on the environment. As present and future technologists, we work to build and grow society’s capabilities, but it’s also important to understand that each decision and resource we use has implications along some part of the process. Through this screening and follow-up discussion with the campaign manager of the film, we hope to facilitate an open dialogue on where science meets ethics and society in the technology space,” said Professor Brumand.
There will be a discussion with the documentary maker on Thursday, February 16, as well to address questions, comments and concerns about this worldwide problem.
The topic of conflict minerals relates to a project that a UAT Game Studios development team worked on in 2016, pitched by Socent Studios called The Deadliest War: A World Game for Peace. The mission of this game is to create interactive art to tell the story, empower the gaming community, and solve real world problems.
As technophiles working at an elite technology college, it’s important to learn about the brutal cost others pay for the minerals used to make devices we all use daily.
Learn more about The Deadliest War: A World Game for Peace.
Game developers – old and new, are invited to join the UAT Workshop Game Jam slated to kickoff the weekend of March 17-19, hosted at University of Advancing Technology (UAT).
This game jam, piggybacking off iconic Game Developers Conference (GDC) and past jam Phoenix Global Game Jam gives game developers a chance to create a new game concept or continue developing an existing build.
Game Jam organizer Terrence Miller said, “This is a great time to make a game especially right after GDC. New students who were intimidated by Global Game Jam should come to this Jam.”
This jam is being hosted by student developers of UAT new and old. Anyone is free to join so come out and jam! Computer stations, VR dev kits and other equipment will be available for developers from outside of the school.
To register for the UAT Workshop Game Jam, click here.
Game developers from University of Advancing Technology and surrounding colleges gathered at UAT for the Phoenix Global Game Jam on Jan 20-22, for an epic weekend of game development.
Thanks to sponsors Game CoLab, Clique API, Tobii, NACET, Houdini, Red Bull, and Virtuix for giving jammers access to awesome technology in eye tracking and content creation, epic prize packages and for supplying endless cans of Redbull, keeping devs heavily caffeinated for the entire 48-hour jam.
Game devs camped out in every workable space throughout the Commons, New Technologies Lab and Electronic Classrooms collaborating on games Friday night as they developed the concept all the way through crunch time on Sunday afternoon.
At the close of the game jam, 29 completed games including several VR builds were submitted by 127 game developers with the caliber of games highly impressing the judges.
The Houdini Award for Best Art:
Prize: 1-year indie license to Houdini FX made by SideFx
Play the game here: http://globalgamejam.org/2017/games/ligo-chess
Best Use of Tech by Tobii EyeX Hardware:
“Starsea” by Alex Ryan and Excel Ortega
Play the game here: http://globalgamejam.org/2017/games/starsea
Grand Prize Package from Clique API:
“Whiskered Away” by Kenny Ryan, Noah Stumpf, TJ Tapia, Audrey McEvoy and Jersey Calderwood
Prize: GDC Play booth and 2 Expo Passes
Play the game here: http://globalgamejam.org/2017/games/whiskered-away
You can check out and play the other games submitted to the Global Game Jam here.
Calling all game studies students! The 2017 Spring UAT Game Studios development teams are looking to add new members!
Are you an artist, game programmer, game designer, or marketeer? Power up at the Game Job Fair in the Theater on January 13, at 10:30 a.m. to join a team!
The 2017 Spring Games in development are the following games:
Students in the UAT Game Studios class are trained in a real-world environment where they interact directly with game designers, game programmers, artists and marketing gurus to create a video game from initial concept to completed work.
Learn more about the Greenlight process for selecting game projects for development in the UAT Game Studios.
We recently received an update from Mike Densmore, an alumni who dual majored in Game Design and Game Art & Animation at UAT, and he has some exciting news to share about new mobile game Spray ‘N’ Prey, published by his indie game company Monster Vault Entertainment.
Spray ‘N’ Prey is a bullet hell shooter that pits you against a never ending onslaught of Monsters. Let the bullets fly as you unleash Hell with explosions to even the odds to keep the murder spree going. Compete for top spot bragging rights in the Murder Machine ranking system. The game is designed to keep the blood bath going by updating the environments and monsters for seasonal packs and more. In addition, updates to the wave system will create a progressive challenge for the player and game devs have also implemented power ups to increase the pace of carnage to keep the kill counts high.
See the latest trailer for Spray ‘N’ Prey on YouTube.
Monster Vault Entertainment game devs are constantly crafting more updates and levels for the game. Incorporating more achievements and a leaderboard to keep players competitive controls for the mobile game use the gyro sensors for fast paced rotation.
Check back as Spray ‘N’ Prey will be releasing a Steam version very soon!
Currently, you can purchase Spray ‘N’ Prey on Google Play for $.99.
New Year, new game jam! Collaborate and compete with game developers from all over Arizona and the world in the 2017 Phoenix Global Game Jam!
Whether you’re a grizzled game dev veteran or a total newb, you’re invited. Join a team and collaborate for 48 hours to build an awesome game.
Come alone, start a team with your friends, or hop onto a team at the jam.
This year’s Phoenix Global Game Jam is sponsored by Clique, Red Bull, and the University of Advancing Technology. The prizes are going to be awesome – so stay tuned!
Day 1 (January 20) – Arrival and Team Formation
4 pm – 5pm: Check in
5 pm – 6 pm: Announcements & Keynote
6 pm: Form Teams & Begin Work
Day 2 (January 21) – Work
11 am: Deadline to create user profile and game page on globalgamejam.org
Day 3 (January 22) – Work and Awards Ceremony
3 pm: Deadline for submitting games
4:30 pm – 7 pm: Presentations and Judging – Each team has 5 minutes to do a short presentation
Let’s make awesome games together!
Please help us spread the word on social media and mountain tops. @gamecolab @cliqueAPI @UATedu #PHXGGJ17
The UAT Game Studios class held a daylong event to close out the Fall semester of game development.
During the morning segment team leads handed out awards to hard working students on each team who shined in their role of game development.
Student Jesse Rogers gave a short presentation on tips for being successful in UAT Game Studios. One of his biggest takeaways was to get involved in game jams because you think quickly, brainstorm lots of ideas, work under pressure to meet a deadline much like in the real world, figure out your skills, work with new people and in the end have a proof of concept or prototype created.
Next, new game pitches were heard for approval, giving game students a chance to present their game idea and what the owner hypothetically would need to create the game. A total of 10 games were pitched to a full theater of game developers. After all of the game concepts were presented, game professors deliberated on which games they thought were feasible with the talent pool at UAT. Sometimes they have to turn a game down because they may not have enough programmers or artists to complete the game within the semester.
The games chosen for game development in the UAT Game Studios for the Spring 2016 semester are:
Professor Lynn Understiller also announced opportunities for internships for game students. Please see Lynn about the following internships: Facebook HUB for UAT Game developers, UAT Game Studios Website development, The Academy: hosting challenges and support for Game Artists, Game Job Fair: Sign Ups & Rogue Developer Support.
In the evening, the Greenlight Celebration welcomed game enthusiasts and the public to acknowledge and demonstrate the games developed in UAT Game Studios over the fall semester.
Congratulations to the following UAT Game Studios teams who completed work on their games during the fall semester.
We’re proud of your hard work and dedication to your games this semester!
In preparation for the 2016 State of the City Address on Dec. 2, Tempe Mayor Mark Mitchell spent a few hours at UAT familiarizing himself with UAT’s new Virtual Reality degree by testing out “Bust’a Worm”, a new virtual reality game students created for the HTC Vive, originally developed for a 48-hour game jam.
Mayor Mitchell also met with students Kenneth Vorseth and Ryan McDonald as they demonstrated their cost effective version of a VR head mounted display (HMD) unit, a product they have been innovating all semester and have hopes of bringing the finished version to the consumer market.
Mayor Mitchell was impressed by the level of detail put into these projects and the passion for technology that oozed from each UAT student he came into contact with on campus.
Provost Dr. David Bolman provided Mayor Mitchell with more examples of how UAT is innovating right in Tempe’s backyard with involvement in SciTech’s Chief Science Officer Training, 48-Hour Film Challenges, the WRCCDC Cyber Competitions, Global Game Jams and VEX Robotics Competitions, Southwest Makerfest, Geeks Night Out and more, all amazing talking points that were relayed to a full room of Tempe businesspeople at the State of the City Address.
You can watch the presentation given by Mayor Mark Mitchell in the video below.
The State of the City Address provides a unique opportunity for the public to hear the mayors thoughts on the local social and economic climate along with his vision for the growth and future of Tempe and Arizona. As a tech leader in higher education, UAT is educating and priming new problem solvers in technology to change the future of cyber security, game design, virtual reality, digital video, robotics, computer science and more.
UAT keeps forging the path of innovation in Tempe, the state of Arizona and the country for technology innovation. Although the fall semester will soon wind down for the holiday season, students are polishing the final version of games to be played at the Greenlight Celebration on Dec. 9, and adding the last minute tweaks on their Student Innovation Projects for the SIP Fair on Dec. 15.
You’re invited to the 2016 Fall Greenlight Celebration, an event for University of Advancing Technology (UAT) to acknowledge the fantastic work of its UAT Game Studios students. The Greenlight Celebration offers them the opportunity to demonstrate the games they’ve been working on for the last semester to fellow students and to the public.
The UAT Game Studios is a multidisciplinary collaboration of students across undergraduate and graduate degrees and on-ground and online programs consisting of mostly game design and game programming students, as well as art and animation majors to form well-rounded game development or game dev teams.
Photo: Kenny Ryan (left) checks the Axosoft to-do list with Crimson Nights artist Terrence Miller.
The UAT Game Studios class brings together students from different disciplines such as game programming, game design, art and animation and digital video to develop video games from the initial concept to a completed work. For every game dev project, each team member has their own set of responsibilities and must meet specific milestones to completion along the way.
At UAT, students may work physically on campus or virtually from their homebase as online students. No matter what the students’ physical location, everyone needs to communicate and be on the same page to successfully design a completed a game. UAT Game Studios emphasizes Agile project management with Scrum and has partnered with Axosoft to use their tools to keep communication flowing through the development teams.
Axosoft offers a Scrum project management tool, or ticketing system, that allows people to share goals and objectives between members. This helpful tool has enabled students to communicate, assign responsibilities and keep the team accountable.
Recently Axosoft’s Content Strategist Trista Sobeck came out to UAT to see her company’s software in action! See her blog about her experience at the UAT Summer Greenlight Celebration here.
Game Design student Kenny Ryan, a member of the Crimson Nights game development team has found Axosoft to be helpful. Kenny said, “Each week, we looked at what needed to be done and broke it down by skill sets.”
Kenny organized the task by type such as “Design,” “Art,” “Programming” and “Online” and each member in that discipline could see a list of their assigned work for the day.
Once the Crimson Nights team got to a certain point in the development process, Kenny was able to take a more freeform approach assigning more long-term goals to the artists and designers, but not listed as a specific task to a specific person. Kenny saw the benefit from both strategies, but admits more was accomplished during the direct assignment phase versus the goals approach phase where it took more effort to complete more elaborate tasks over a longer period of time.
Axosoft enabled Kenny and his team to keep up with their work and see what tasks are on their to-do list without having to send emails back and forth or meet with Kenny face-to-face, which can hold up the process. When a team is investing so many hours per week, per semester, it’s important to make that time count!
In addition to their weekly sprint logs, all students enrolled in the UAT Game Studios are required to submit screenshots of their Axosoft personal release planners and team burndown charts. This helps them determine the velocity of their team’s game production and gauge their own skills through timeboxing.
Hey UAT students… The Austin Game Conference wants you!
Submit your application to become a Volunteer Coordinator at the Austin Game Conference, but don’t wait, there are a limited number of positions available.
Volunteers gain full access to AGC when they are not working. The Volunteer Coordinator will work with volunteers to insure a percentage of their time is left open to attend portions of the conference.
Job requirements: hard-working, knowledgeable, enthusiastic people who are interested in serving as members of the support team
Consider what skills and interests you have that would make you a valuable volunteer.
Apply here for the Volunteer Coordinator position for Austin Game Conference, Sept. 20, 21, 22 at the Austin Convention Center.
Do you have friends or siblings who like to pop Bubble Wrap? Most people enjoy this simple, yet satisfying task, which is why it’s the perfect idea for a video game!
“Bubble Wrap: Pop A Palooza” was produced by Ara Shirinian, Principal Designer at WePlay Media and Tyler Weiss, a UAT student dual majoring in Game Programming and Advancing Computer Science, in partnership with Sealed Air, the official Bubble Wrap brand.
Bubble Wrap: Pop A Palooza is a fun game with fundamentals which resemble the old “Whack A Mole” carnival game but replaces the mole with fun activities and gameplay derived from playing with Bubble Wrap.
“We saw a great opportunity to do something fun with Bubble Wrap and noticed that while there are several Bubble Wrap style games available, none really did the idea of Bubble Wrap justice,” Shirinian said.
So how did UAT student Tyler Weiss get involved? He heard about WePlay Media‘s competition for game ideas involving Bubble Wrap. Tyler and friend Mike Citrin were matched up with Ara Shirinian to get started on the project. Over the course of a year, Tyler worked on this game as the lead programmer between taking a full load of classes and working a job on the side. Tyler, Mike, Ara and a few outsourced artists and backend developers were able to bring Bubble Wrap: Pop A Palooza to completion.
This clever and simple gameplay lets the player go at their own pace, but speeds up the faster you can go. The game was designed with almost an infinite ceiling of performance, continually giving players the chance to improve and learn how to play the game better.
Within each stage, there are four different goals to achieve. The player can decide which goal to focus on each round or attempt to fulfill all four goals in one stage, which presents quite a challenge. This feature was designed specifically to create a cool dynamic where playing for goal A is a different experience from playing for goal B, and so on, massively increasing playability.
There are 40 different stages to unlock and play, with new features, obstacles and abilities introduced as you progress with more stages and features coming in future updates.
Bubble Wrap: Pop A Palooza has fun power-ups that don’t require real money purchases, allowing players to reach their full potential in the game.
While playing, beware of hazards such as beetles, bombs and protective metal domes that make the bubble popping experience much more exciting.
Bubble Wrap: Pop A Palooza is now available in the Google Play store, download for free and get popping today!
Over the past few semesters, UAT Game Studios students developed a game called Crimson Nights, which is a multiplayer dungeon crawler with a retro arcade feel.
Crimson Nights developers were introduced to a film crew, who were in the process of producing a film called “Show No Mercy” and they wanted to have a video game displayed on the arcade machine in their film. The filmmakers loved Crimson Night’s retro arcade style and decided it was perfect for their film.
Over a weekend, the development team got to work and sent over some ideas for the film crew. From there, Crimson Nights got their first big break in cinema!
See the trailer including Crimson Night’s contribution to the film, “Show No Mercy” in the video below.
Game enthusiasts, it’s time to get your game on because the Game On Expo is back!
Taking place at the Mesa Convention Center on August 5-7, the Game On Expo is the largest gaming convention in Arizona! The word on the street is that this year is expected to be even bigger and better than last year’s inaugural event, so don’t miss out!
What is the Game On Expo?
It’s the largest gaming convention in Arizona, including table top and retro/modern video games. You can buy and test games, shop the vendor hall, and attend panels with industry designers, leaders and pro players! Attendees can participate in multiple game tournaments, dress up for the cosplay contest, enter the tabletop gaming room, play free play arcade games and more!
UAT is joining in on the fun this year! Look for students representing UAT Game Studios at the Game On Expo and ask to demo their awesome games. Professor Ben Reichert will also have information about Game CoLab, a co-working space for game developers in Arizona, which acts as a video game development incubator and community advocate for local game developers.
UAT game students have the opportunity to share their knowledge of game development and speak on a panel - UAT Game Studios: Teams Leads Perspective on Development on Friday 4:30 p.m. – 5:30 p.m. in Palo Verde III. This panel will contain the following students: Tyler Ann Cook (Game: The Deadliest War), Kenny Ryan (Game: Crimson Nights), Jesse Rogers (Game: Couch Game), and Donald Schepis (Game: Happy Skies).
If you have a passion for games, come out to the Game On Expo for a fun-filled weekend and get your game on!
At University of Advancing Technology, we’ve seen an invasion of Pokémon Go hunters roaming the campus in search of Pokémon since the game was released on July 6. In speaking with Professor Maureen Beam, we came up with ten awesome reasons to play Pokémon Go! Please see our ideas below.
1. Helps with depression and anxiety
Many students have commented on how the game has helped them make new friends and overcome depression and the social anxiety that comes from meeting someone for the first time. There is an instant bond when you are playing Pokémon Go and see groups of other people playing Pokémon Go at the same park or location.
2. Map reading skills
It’s easy to rely on Navigation systems in today’s world, but a fun, interactive game like Pokémon Go, can help users learn how to read a map and learn about their surroundings.
Students can cooperate and work together to guard their gyms. At UAT, it’s common for students to collaborate on projects together so now they see Pokémon Go as a big scavenger hunt on campus. When one student catches a rare Pokémon, it’s likely they will tell all their friends in the area so they have a chance to catch ‘em all, too! There is also a way to team up with other teams to battle the mutual enemy who currently holds leadership of the gym. (Example: Team Valor (red) and Team Instinct (yellow) can team up to take over a gym controlled by Team Mystic (blue).)
4. Raises self-esteem
In Pokémon Go, when you do something positive, like level up, catch a rare Pokémon or take control of a gym after winning a battle, you feel good about yourself. Gratification is something that younger students really need as they mature.
5. Promotes family bonding
Planning a family outing just got easier! Take your family to a local park or shopping center to catch Pokémon. You can compete as a family or individually and either way you’re still interacting together and having fun! Take funny screenshots of each other with the Pokémon characters or just enjoy the family bonding experience.
6. Organizational skills
Pokémon Go is also a good tool to help improve organizational and strategizing skills. In order to advance to higher levels and catch stronger Pokémon, you need to hatch eggs, catch Pokémon, upgrade your Pokémon, and hit Poké Stops to collect balls. At gyms, you need to have stronger Pokémon to win so it’s smart to strategize the best way to upgrade the Pokémon before a battle and also how to heal your Pokémon to regain strength after the battle.
7. Active lifestyle
Students are more active as they must walk around to catch Pokémon Go opposed to most other types of video games that enable a more sedentary lifestyle. We’ve also seen some students riding their bikes around playing Pokémon Go to cover more ground and catch more Pokémon quickly.
8. Healthy competition
Students and faculty are interacting in a fun, competitive manner in the halls, between classes and at lunch. They are often comparing which Pokémon they have caught, asking which team they’re on and talking about their challenges and eevee-lutions!
9. Increase leadership skills
In life, you can’t always be a leader. In Pokémon Go, there are opportunities for all players to become leaders. If your Pokemon trains at a gym and wins the battle, your character takes leadership of the gym – until someone else wins a battle at that gym. You can feel good about winning a battle and use your leadership skills to put a team of people in place to guard the gym in preparation for the next battle.
10. Stress relief
Playing Pokémon Go is a great way to release stress, let go of tension and get immersed in a fun atmosphere. What better way to overcome a stressful day, than to chase adorable Pokémon in your neighborhood?