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Game Art and Animation
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Home | Advancing Technology Degrees | Game Art and Animation

CREATING 2D AND 3D ART FOR VIDEO GAME PLATFORMS

Bring to life your vision of how games should look, move and feel with a degree in Game Art and Animation from University of Advancing Technology (UAT). It’s a new world of game creation that propels an exciting new realm of interaction and creativity that elevates the player experience. Make your mark in the game industry by combining the power of art and technology.

Students in the Game Art and Animation program will gain insight into what is involved at all levels of game development to create 2D and 3D art and animation assets for multiple video game platforms such as PC, console, mobile, online and virtual reality. Students will master the artistic principles used in video game art asset creation, such as color theory, lighting, shading, anatomy, perspective and scene staging. Game Art and Animation students will show mastery in low- and high-polygon modeling, texturing, rigging, framing and motion capture animations.

Graduates will be prepared for jobs such as character artist, modeling and texture artist, character animator and rigger, environment texture artist and digital modeler.

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GAME ART AND ANIMATION DEGREE OBJECTIVES

  • Demonstrate the ability to build industry-quality game assets specializing in specific 2D and/or 3D art and/or animations utilizing industry-standard software tools, pipelines and platform guidelines.
  • Adapt, export, integrate and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects, working within a production pipeline and the confines of a project’s game engine, tools and other constraints.
  • Establish collaboration, mentorship and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.
  • Demonstrate and communicate aesthetic skills and choices based on traditional art theories, current game development practices and next generation research.
  • Conceptualize and generate pre-production art assets through pre-visualization and prototypes usable for multiple game platforms.
  • Demonstrate a cross-section of baseline skills needed to create 2D and 3D art, textures and animation assets utilizing industry-standard software tools.

Meet our skilled faculty

Educating the next wave of innovators, our faculty leverage their experiences to mentor students to lead innovations and solve challenges in advancing technology.

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Synchronic Learning: superior graduates, mentored education, flexible Syncflex learning.

WHY UAT?

UAT’s Synchronic Learning model provides an education framework that prepares superior graduates to become tomorrow’s innovators. This model embodies UAT’s methodologies, curricula and community dedicated to fostering an environment of innovation that promotes demonstrated mastery and job readiness.

How does UAT prepare superior graduates? Students are required to participate in projects that solve real problems. UAT requires students to innovate and create a working proof of concept that’s never been done before. Students complete internships, community projects and apprenticeship experiences to cultivate their ability to succeed in the workplace.

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