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Game Art and Animation
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Home | Advancing Technology Degrees | Game Art and Animation

CREATING 2D AND 3D ART FOR VIDEO GAME PLATFORMS

Bring to life your vision of how games should look, move and feel with a degree in Game Art and Animation from University of Advancing Technology (UAT). It’s a new world of game creation that propels an exciting new realm of interaction and creativity that elevates the player experience. Make your mark in the game industry by combining the power of art and technology.

Students in the Game Art and Animation program will gain insight into what is involved at all levels of game development to create 2D and 3D art and animation assets for multiple video game platforms such as PC, console, mobile, online and virtual reality. Students will master the artistic principles used in video game art asset creation, such as color theory, lighting, shading, anatomy, perspective and scene staging. Game Art and Animation students will show mastery in low- and high-polygon modeling, texturing, rigging, framing and motion capture animations.

Graduates will be prepared for jobs such as character artist, modeling and texture artist, character animator and rigger, environment texture artist and digital modeler.

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GAME ART AND ANIMATION DEGREE OBJECTIVES

  • Demonstrate the ability to build industry-quality game assets specializing in specific 2D and/or 3D art and/or animations utilizing industry-standard software tools, pipelines and platform guidelines.
  • Adapt, export, integrate and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects, working within a production pipeline and the confines of a project’s game engine, tools and other constraints.
  • Establish collaboration, mentorship and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.
  • Demonstrate and communicate aesthetic skills and choices based on traditional art theories, current game development practices and next generation research.
  • Conceptualize and generate pre-production art assets through pre-visualization and prototypes usable for multiple game platforms.
  • Demonstrate a cross-section of baseline skills needed to create 2D and 3D art, textures and animation assets utilizing industry-standard software tools.

Curriculum Sneak Peek


Power-Up Your Education with our Evolving Course Lineup

Check out some of this semester’s Game Art and Animation courses and gear up for fresh challenges. Unlock new skills and power up your education.

FEATURED COURSES:

GAA105: Game Art and Animation Fundamentals

Game Art and Animation is built on a foundation of drawing, graphic design and art. This course is designed to build that foundation allowing the student to build a base of visual communication and artistic theory. Concentrations on composition, color, drawing, observation and traditional design allow the student to develop a personal aesthetic and style linked to sound artistic principles. This course uses both traditional and digital techniques to create a basis for Game Art and Animation projects.

GAA110: Introduction to Game Art and Animation

This course introduces the student to industry standard 3D game art and animation for video games. Students will recognize, differentiate, analyze, and create game art assets that are used in 3D game projects. Areas of emphasis include: game art, concept, box modeling, UV unwrap, texturing, rigging, animation, rendering, and development of an online portfolio.

GAA220: 3D Modeling Environments and FX

This class will explore modeling game environments and special effects using different industry standard modeling procedures and will discuss when each is appropriate. Students will study organic and hard surface modeling. Areas of emphasis include: sculpting tools, box modeling, Boolean, lofting, modifiers and deformers. Students will complete exercises that build toward a final project.

GAA230: 3D Modeling Characters and Vehicles

This course will explore modeling game characters and vehicles using various industry standard modeling procedures and will discuss when each is appropriate. Students will study organic and rigid surface modeling techniques and pipelines. Areas of emphasis include: Polygon, Sub-division, and NURBS surfaces with sculpting tools, box modeling, extruding, lofting, modifiers and deformers. Students will complete exercises that build toward a final project.

GAA325: Materials, Shaders and Lighting

Students will explore procedural and non-procedural materials, textures and shaders as they immerse themselves in the creation of natural surfaces for game engines. Proper lighting techniques for game environments and material shaders will be examined. The application of materials and specialized mapping techniques to achieve realistic surfaces for game art assets will be emphasized.

GAA360: UI Design and Animation

This course will build on the student’s skills in creating interactive and visually compelling menus and HUDs as seen in today’s high-profile titles. The student will script design solutions and problem solve communication issues using industry standard 2D and 3D UI animation software and scripting tools. Assignments will emphasize the visualization and creation of interface transitions with stylish animation.

Meet our skilled faculty

Educating the next wave of innovators, our faculty leverage their experiences to mentor students to lead innovations and solve challenges in advancing technology.

EXPLORE OUR DEGREES
Synchronic Learning: superior graduates, mentored education, flexible Syncflex learning.

WHY UAT?

UAT’s Synchronic Learning model provides an education framework that prepares superior graduates to become tomorrow’s innovators. This model embodies UAT’s methodologies, curricula and community dedicated to fostering an environment of innovation that promotes demonstrated mastery and job readiness.

How does UAT prepare superior graduates? Students are required to participate in projects that solve real problems. UAT requires students to innovate and create a working proof of concept that’s never been done before. Students complete internships, community projects and apprenticeship experiences to cultivate their ability to succeed in the workplace.

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