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Gamification of Virtual Reality and Augmented Reality is becoming the most disruptive innovation across every industry. Get on board or be VRy left behind.

Designing games for life-changing applications

Interactive entertainment and practices have become a part of everyday life and there is a growing expectation that gaming-based technologies and interactions are being embraced by mainstream businesses and organizations. This gamification of user experiences is key to virtual reality and augmented reality platforms. 

The Virtual Reality bachelor's degree from University of Advancing Technology uses gamification as a base and applies the design principles of interactive software development to virtual reality applications such as corporate training, medical, therapeutic, military and education. As this is a highly technical field, students will be exposed to the tools and philosophies of interactive development as well as mid-level programming and asset creation skill sets. The coursework emphasizes design skills such as strong initial concepts, design documentation, game balancing and play-testing, interactive storytelling and interface design with an eye toward developments in the virtual reality and augmented reality field. 

Students in the Virtual Reality program will also take a critical approach to the study of gameplay, player interaction, user experience and community dynamics, as well as the unique features of the numerous interactive platforms available in the marketplace. Applying all the elements of the software creation process, students will also develop the mentorship and leadership skills to complete projects from initial concept to publishing a final product.


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Virtual Reality Degree Objectives

  • Prototype and complete original virtual / augmented reality applications for multiple platforms utilizing a full project development lifecycle from concept to completion.
  • Create and implement immersive user experiences that utilize the interaction approaches unique to virtual / augmented reality hardware and platforms.
  • Design and develop simulations that leverage gamification on virtual / augmented reality platforms to enhance the outcomes of non-entertainment applications such as training, medical, therapeutic, military, or learning based environments.
  • Create the designs, assets, scripting, and programming needed to effectively realize fully interactive and engaging virtual reality worlds.
  • Create, implement, evaluate, and analyze the systems and mechanics utilizing written and verbal communication skills that demonstrate visualizations representing data, real world entities, events, and interactions.
  • Establish collaboration, mentorship, and professional leadership skills by working with other disciplines to deliver highly polished and completed projects in the virtual / augmented reality space.

Virtual Reality Program Information

Program Credits: 120
Major Credits: 36
Semesters to Completion: 8

Requirements to graduate include the creation and presentation of a Graduate Innovation Project.

For a more detailed breakout of completion time frames and rates, please see the UAT Fast Facts page.

UAT Accreditation and Recognition


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