Whether the goal is to become a game designer, artist or programmer, this course is a path into the world of video game production. Students will explore what career paths lay ahead in the respective areas of game development through
an understanding of the game design process and develop awareness of the many positions within the game industry. By learning fundamental design and visualization techniques needed to express complex game ideas, students will apply professional documentation techniques to their projects. Students will also learn how to convert their own game playing skills to tools used to analyze popular games and break down game play elements to discover what makes the greatest games tick. For Game Design students, this course will satisfy 3 credits towards the ART requirement in the Bachelor of Arts requirement.
GAM113 Introduction to Game Tools
Game development toolkits are the basis for industry games both casual and large. This course introduces students to working in a toolkit environment by instructing in how games of all sizes and complexities are built within a toolkit. The course also provides practice for students as they using the most foundational tools to build game projects.
GAM125 Introduction to Game Development
The process of developing games is an extensive process and requires developers to understand the many intricacies of development. This course aims to teach the full process of developing a game, from the pre-production stages to the final release and support of a game. The class will cover the basics of production, as well as the various positions and their duties on a game development team. Students will take part in mock game projects where they will attempt to fulfill all the needs of a mock game studio to learn the many parts of the development process.
GAM170 Game Design Workshop I
This course explores the invention, revision and presentation of game design ideas in an atmosphere similar to a creative writing workshop. Students will work singly and in small groups to develop game ideas, compare and contrast them with published games and then create focused design documents for potential future production. The end product will be several robust, polished game designs that have been tested by the most critical audience—your peers. For Game Design students, this course will satisfy 3 credits towards the ART requirement in the Bachelor of Arts requirement.
Skills Development Courses — Complete 12.00 Credits minimum
GAM175 Game Testing and Analysis
Prerequisites: ENG101, GAM125
The best game design and technology will fail if bugs, glitches, difficulty and gameplay balance issues mar the final product. As games grow more complex, the role of the game tester has been elevated from entry-level peon to a vital role in the development process, and entire third-party companies are being formed for the outsourcing of game testing. In this course students will learn to analyze, troubleshoot, report and document problems with game technology, controls, balance and ease of use. With an emphasis on clarity, brevity and depth of analysis, students will beta-test student projects and commercial public betas, and produce reports, analysis and suggestions for future improvements.
GAM200 Critical Game Studies
Prerequisites: ENG101, GAM170
This course is an introduction to advanced critical techniques and approaches
to game design, analysis of games and game theory. Using techniques of critical theory, ludology and semiotics, students will explore the structure of games, interaction with the user and how games balance rules with freedom and risk with reward. The course will also delve into interface design, user control issues, data representation for the gamer and feedback loops. Present and future game genres will be examined and compared and contrasted among different platforms and styles of play.
GAM218 Game Scripting for Designers
Game scripting is a basic requirement for the development of games of all genres and sizes. From basic level scripting to AI, games have many layers of high level scripting in them. This course aims to teach how a designer will integrate their scripts into a game, and how they can have a direct impact on the game’s direction and play through their high level scripting. Through the class, the students will use multiple scripting languages to directly modify pre-existing games. Game projects will include standalone projects and mods to previous games.
GAM235 Game AI Concepts
Artificial Intelligence is at the core of the modern interactive experience in video games. This course is a survey of the many approaches to creating realistic, interesting behavior from a design point of view, while experimenting with concepts such as pathfinding, sensory systems, flocking, scripted events, heuristics and genetic algorithms. Students will use a variety of tools to create functioning projects that demonstrate class concepts and study various game AI systems and theories.
GAM310 Level Design
Prerequisites: GAM200, GAM218
This project-oriented class involves producing game levels for a variety of 2D and 3D engines with a focus on pacing, risks vs rewards, designing for difficulty level and storytelling. Students will create and concept several projects and learn basics of geometry, texturing, lighting and interactive scripting as well as playtesting and optimizing for various engines and environments.
Synthesis Core — Complete 12.00 Credits minimum
GAM281 Production Studio I
Prerequisites: GAM125 AND (GAA110 OR (GAM101 AND GAM113) OR GAM104)
The creation of completed games, no matter the size and complexity, is most often pipelined in a studio setting. This class simulates a game production
studio and uses applies the principles of prototyping, design documents and pulling together assets, code, platform and testing to produce completed games. Sharing time with students in the upper division of this course Production Studio I students will take online roles as they apply game design, asset and programming techniques to complete game projects in a learning environment that reflects a production studio.
GAM330 Advanced Level Design
Having mastered the basics, students in this course will apply level design principles to the creation of entire game environments, interactive elements and objects, storytelling through level design, and texturing and lighting. The emphasis will be on using advanced game engines and their toolsets and may involve expert topics such as texturing with shaders, cut scenes, scripted events and large-scale environments. For Game Design students, this course will satisfy 3 credits towards the ART requirement in the Bachelor of Arts requirement.
GAM351 Writing for Interactive Games
Prerequisites: ENG102, GAM200
Writing for the interactive environments of current and future video games
poses complex challenges that are unique to the field. As the consumer base grows more sophisticated, gamers are demanding complex, believable worlds
in which their decisions have an impact. This course explores best practices for creating interactive stories, quests, characters and worlds that flesh out the bare mechanics of game design. Students will create interactive projects and design scenarios with dialog, branching choices, backstory elements and intellectual challenges, as well as look towards the future of game storytelling.
GAM370 Game Design Workshop II
This course adds prototyping and building to the creative, peer-driven design practiced in GAM170. Students will workshop several designs and build playable versions of their game ideas in a rapid-development environment, with an emphasis on originality, playability and active revision to the design based on peer feedback.
GAM375 Rapid Game Prototyping and Experimental Gameplay
Rapid prototyping is an essential process to developing new game concepts. Prototypes are key to a game company’s success, as a low-risk solution to experimenting with new, innovative systems and content. This class will teach students how to rapidly develop experimental concepts and test their feasibility. The class will focus on creating as many small prototypes as possible in the time frame, educating students on how to reduce time and increase turnover rate in their development process.
GAM381 Production Studio II
The creation of completed games, no matter the size and complexity, is most often pipelined in a studio setting. Building upon the previous game studio course, students in this class will take mid level roles, leading lower term students and taking guidance from upper term ones as they apply game design, asset and programming techniques to complete game projects in a learning environment that reflects a production studio. This class simulates a game production studio and uses applies the principles of prototyping, design documents and pulling together assets, code, platform and testing to produce completed games.
GAM385 Casual Game Design
Accessible, easy-to-play (but difficult-to-master) games are the bridge by which many customers enter the video game market, and an increasingly large pool
of gamers make casual games their genre of choice. The casual game must be elementary in design but deep in execution; it must fit the genres and platforms of choice for casual gamers and give both the novice and the expert a memorable challenge. In this course we’ll design, prototype and build casual games that move beyond Tetris and Solitaire clones and advance the genre as a whole.
GAM404 Applied Game Development
Prerequisites: INSTRUCTOR APPROVAL
This course concentrates on techniques to produce a game from the standpoint
of production. Students will tackle topics such as people management, team building, communication and workflow in order to grasp the complexities of running a development team. Game teams and projects continue to grow in size and complexity and it is essential to have an understanding of everything involved in game development.
GAM481 Production Studio III
The completion of games, no matter the size and complexity, is most often pipelined in a studio setting. Building upon the previous game studio course, students in this class will take upper level roles, leading lower term students and taking guidance from project mentors as they apply game design, asset and programming techniques to complete game projects in a learning environment that reflects a production studio. This class simulates a game production studio and applies the principles of prototyping, design documents and pulling together assets, code, platform and testing to produce completed games.
GAM495 Industry Professional Development
This course completes the innovative style and generalist/specialist portfolio process providing guidance and structure for the formal presentation of the students work. Students will passionately and clearly articulate the defense of their innovative style and portfolio work through public presentations. Students entering this class are expected to have completed all works included in their portfolio and have their innovation style fully developed for implementation into a reel.
University Core Curriculum
University Core — Complete 28.00 Credits minimum
BUS200 Concept to Market
Translating technology innovations and inventions from concept to prototype
to market usability requires attending to specific and established development considerations. This course provides students with currently applied frameworks associated with technology products that carry them through development and
to a minimally viable state. Considerations such as foundations of cyber and information security, entrepreneurial funding sources, and market analysis will be presented and practiced.
ENG330 Crime Literature
Crime Literature provides a survey of selected topics within the literature, cinema, and high-profile criminal cases of selected eras between the late Victorian era and the modern era. Texts and multimedia include Sherlock Holmes stories, And Then There Were None by Agatha Christie, film noir masterpieces, television procedurals, and contemporary thrillers. Emphasis will be placed on important themes, authors, and texts of the genres of mystery, crime fiction, and detective stories.
HIS310 History of World Religions
This course covers the history of World Religions from the beginning of human society to the 21st Century. The course is topical, covering key themes and areas of religious history and what impact those themes and areas had on humanity. Students will gain an understanding and appreciation of the history of major world religions, which may include Hinduism, Jainism, Buddhism, Sikhism, Daoism, Confucianism, Shinto, Zoroastrianism, Judaism, Christianity, Manichaeism, Islam, and New Religious Movements.
Prerequisites: SPONSOR APPROVAL
An internship is considered a supervised, practical experience that is the application of previously learned theory. Employers/sponsors work with the student to meet specific objectives and/or learning goals and provide special mentoring or networking opportunities. In exchange, the intern helps the employer/sponsor in meeting overall work goals for the agency/company. Students completing 3.0 credit internships must work a total of 150 hours, or ten hours per week for 15 weeks.
Prerequisites: SPONSOR APPROVAL
An internship is considered a supervised, practical experience that is the application of previously learned theory. Employers/sponsors work with the student to meet specific objectives and/or learning goals and provide special mentoring or networking opportunities. In exchange, the intern helps the employer/sponsor in meeting overall work goals for the agency/company. Students completing 6.0 credit internships must work a total of 300 hours, or 20 hours per week for 15 weeks.
LAW370 Legal Issues in Technology
This course addresses typical legal and business issues in the multimedia field. Rights granted under copyright, principles of fair use, trademarks, intellectual property law, trade secrets, unfair competition, disclosure and privacy laws are covered. Students explore these legal topics with focus on electronic media.
SIP311 Student Innovation Project I
In this course, students will explore potential topics for their innovation project. The concept of innovation is explored as both a process and an output in relation to each student’s field of study (major). Students will engage in a series of workshop-based exercises to explore their fields and employ discovery learning techniques to find background information on their selected subject. Students will form their ideas into a plan to be used as the basis for developing their innovation and examine if their concept is novel or an improvement or addition to an existing concept. In the process of exploring and sharing their work, students will engage the various types of innovations and demonstrate the ability to communicate their ideas to others.
SIP483 Student Innovation Project II and Portfolio Presentation
Prerequisites: COM226 AND SIP311 AND COMPLETED PORTFOLIO OBJECTIVES
This course completes the Student Innovation Project and Portfolio process, and provides guidance and structure for the formal presentation of the students’ work. Students will passionately and clearly articulate their innovation and Portfolio work through public presentations. Students entering this class are expected to have completed all works included in their Portfolio and have a functional prototype of their Student Innovation Project completed. This is a Pass/No Credit Course.
TCH150 Technology and Society
This course introduces students to the historical, contemporary, and possible future interdependencies of technology and society. These elements are discovered through readings, activities, discussions and forecasts related to the reciprocal relationship between technological and social development. This course provides students with tools necessary to understand the roles technologies play in
society and to prepare students for interaction within emerging technology environments. Technology will be recognized as a driving force in social change, and societal needs as a driver of technological change. Students will consider the nature of technological change in contemporary society, as well as what these changes mean.
TCH301 Ethics in Technology
This course is designed to introduce students to essential concepts necessary
to evaluate the ethical implications and potential impacts of the use of new technology within human society and culture. Students will explore modern ethical dilemmas in technology, looking at multiple aspects of how the introduction of technology redefines law and values.
TCH310 Technology, Society and Ethics
This course will introduce students to essential concepts necessary to evaluate the social and ethical impacts of the design, creation and use of new technologies. Students will explore dilemmas and scenarios that highlight how technology challenges social and moral principles in the 21st century. Students will also consider the nature and meaning of technological change.
General Studies — Complete 36.00 Credits minimum
ART231 Intermediate Drawing
Life doesn’t stand still and neither should art. This course further explores
the drawing techniques established in Beginning Drawing. Students will concentrate on increasing drawing skills with respect to lighting, texture and spatial interpretation, and infusing the smoking gun aspect of lifelike action in compositions. Students will learn how to use color in drawing and to make images come to life. Individual drawing assignments and the development of a final portfolio and sketchbook will be emphasized. The Wacom Tablet will be introduced in the latter part of this course.
AST301 The Solar System
Introduction to the field of astronomy for the non-science major. History of astronomy; astronomy as a physical science; properties of light; telescopes; and structure and evolution of the Sun, planets, moons, and other bodies in the Solar System.
AST302 Stars, Galaxies and Cosmology
Introduction to the field of astronomy for the non-science major. History of astronomy; astronomy as a physical science; properties of light; telescopes; structure and evolution of stars; structure of the Milky Way galaxy and other galaxies and history of the Universe.
BIO120 Introduction to Biology
This course explores the basic issues of living organisms. The material covered emphasizes molecular and organic biology, as well as the structure and function of plants and animals. Learning activities include lectures, group activities and various practical exercises that help students to better understand biology and to use their knowledge in everyday life, as well as in their future careers.
COM226 Communication in Technology
Students will experience expressing technology concepts to a broad audience. Students will learn best practices in presenting technology products and pitching concepts using business-appropriate communication skills. Effective use of voice, nonverbal skills and visuals will be applied to topics such as robotics, virtual reality, animation, digital video, network security and others. Presentations include peer-to-peer feedback in student-led discussions. In addition, students will have the opportunity to create a resume and be mock interviewed for a technology position.
ENG101 Composition I
This course is designed to present effective techniques in organizing, developing and writing academic essays that reflect a collegiate level of writing. The purpose of this course is to help students write correctly, clearly and thoughtfully. Students will receive an introduction to basic writing, thinking and reading skills required for success in college, with emphasis on fluency in analytical, rhetorical and creative non-fiction presentation.
ENG102 Composition II
ENG102 is designed to introduce students to the essential language, theories and strategies of argumentation and research. The purpose of the course is to provide students with the tools necessary to develop arguments for specific audiences within specific rhetorical situations. Students will also develop their critical reading skills: analyzing, evaluating and critiquing the claims and evidence used by various authors. Finally, students will learn proper research skills and write an in-depth research essay/project.
ENG215 Topics in Creative Writing
This course teaches the principles that result in effective original work: the creation of characters, plots, visual imagery and effective dialogue. Students are also expected to be able to provide constructive criticism to others. Students will be expected to produce original work as a final project.
ENG301 Technical Writing
Effective professional communication is critical in the business environment, and can take the form of email, memorandum, user’s manual, developer documentation or laboratory report. This course focuses on developing writing skills for technical audiences, emphasizing professional writing style, clarity, and presentation of information. Students will analyze, develop and critique a variety of technical documents in order to practice and understand the role of the technical writer.
ENG305 Mythology, Fable and Fairy Tale
This course will explore various definitions of myth, compare and contrast various mythologies from around the world and examine the ways myths have evolved over time. We will also study the mythological roots of the fairy tale, compare
and contrast fairy tales from around the world, and explore how fairy tales have changed over time.
ENG310 Science Fiction as Literature
This course will delve into selected readings in the literature of science fiction to show how the genre of science fiction has evolved from the dark fantasy narratives of the 19th century through the start of the 21st century. Students will examine key genre texts from the worlds of print, cinema and the web.
ENG415 Selected Topics in Literature
This course is designed to explore a defined area of literature, including individual authors, literary movements, issues in popular culture and various genres. The in-depth study may include works from both Western and non-Western cultures. Contents and methods vary with instructors and from semester to semester.
HIS115 American History
This course covers American history from the period of colonial settlement through the 20th century. The course is topical, covering key themes and areas of American history that led to major economic, cultural and technological changes.
HIS300 The World Wars: 1914-1945
This course covers World Wars I and II from a tactical, political, strategic and technological perspective. In addition, the course analyzes not only how these wars shaped the 20th century but also the world we live in today.
HIS305 20th Century Innovation
This course examines the role of technology in the 20th century and how it affects us culturally. Key themes include invention of new technologies and debates
over the advantages and drawbacks of industrialization, mass production and information technologies. Students participate in a variety of innovative activities designed to understand the changes that took place socially and economically because of these innovations.
HIS331 The Vietnam Era
This course is designed to present a comprehensive overview of the period in which the United States was engaged in conflict in Vietnam. Some critical aspects include: how the United States became involved in Vietnam, the involvement of each US president and his war policies, the ground war, the air war and the anti- war movement and counterculture. Finally, the course analyzes the lasting effects of the Vietnam War.
HIS335 Ancient Greek Warfare
This course covers the history and influences of Ancient Greece with an emphasis on warfare. The time period and the topics for this course are the Persian Wars through Alexander’s campaigns.
HIS350 Civil War
This course examines the US Civil War and the period of Reconstruction following the conflict. Key themes include experiences of the common soldier, technological innovations used during the war, tactical and strategic overviews of the conflict, social upheavals created by the conflict and the lasting effects the war had on the United States.
HUM388 Special Topics in Humanities
Prerequisites: INSTRUCTOR APPROVAL
Special topics courses are intended to provide focused studies within a specific discipline. Students in this course will engage in the advanced study of a specific aspect of the humanities, potentially engaging the basic principles of art, creative writing, literature, architecture and/or music. Students will consider subject matter within various contexts, which might include a social, historical, cultural and/or political context.
JPN105 Introduction to Japanese Culture
This course will survey Japanese character and society and will attempt to answer the question: What does it mean to be Japanese? Students will be introduced to various aspects of Japanese culture, including history, geography, religion, customs and traditions, society, politics, business, science and technology, communication, literature, arts and pop-culture. Through research, lectures, viewing of films and clips, presentations, and examining authentic materials, students will enrich their understanding of and appreciation for Japanese culture, and will be able to compare and contrast it with their own cultural experience and understand what it truly means to be Japanese.
JPN108 Level I Japanese
This class is designed for students studying Japanese for the first time. Students will be introduced to the whole of the Japanese language; they will acquire skills
in reading, writing, speaking, and listening regarding such topics as greetings, classroom expressions, numbers, dates and time, daily activities, verb conjugation, simple introductions, ordering food, existence and location, hobbies, likes and dislikes, weather and shopping. Aspects of Japanese culture that tie in heavily with the language will also be introduced.
JPN208 Level II Japanese
In this course, students will examine the topics learned in JPN108 and study them at a more advanced level; they will continue to acquire skills in Japanese in reading, writing, speaking and listening. Emphasis will be on both conversational skills and grammatical analysis of the language. Aspects of Japanese culture that tie in heavily with the language will continue to be introduced.
JPN308 Level III Japanese
In this course, students will continue the development of communicative skills in Japanese in reading, writing, speaking, and listening through the intermediate level. They will learn to communicate at a deeper level about the topics previously learned in JPN108 and JPN208 as well as new topics such as family, shopping and food. Emphasis will continue to be on both conversational skills and grammatical analysis of the language. Aspects of Japanese culture that tie in heavily with the language will continue to be introduced.
JPN408 Level IV Japanese
In this course, students will accelerate and advance their communicative skills
in Japanese in reading, writing, speaking and listening through the advanced
level. They will learn to communicate at a deeper and more advanced level about the topics previously learned in JPN108, JPN208, and JPN308 as well as new
topics such as travel, transportation and home. Emphasis will continue to be on both conversational skills and grammatical analysis of the language. Aspects of Japanese culture that tie in heavily with the language will continue to be introduced and examined at a deeper level.
MAT174 College Algebra
Relations and functions types are developed thoroughly with their graphs. Function types include polynomial, rational, radical, exponential and logarithmic. Conic relations are developed thoroughly. Other topics include systems of equations and inequalities, matrices and sequences. Application relevance and appreciation are evolved through a discovery math lab component using technology.
Introduction to Trigonometry with associated functions and graphs is the primary focus. Modeling is explored using trigonometric functions. Modeling and curve fitting are further explored using functions developed in College Algebra. Application relevance and appreciation are evolved through a discovery math lab component using technology.
MAT210 Business Mathematics
This course discusses the foundations of management science and business mathematics by learning basic principles of applying mathematical equations to problems in business. Decision trees and operations research, as well as general ways to approach increasing the efficiency of business processes, are developed in-depth. The course will also apply project scheduling such as Gantt charts and CPM/PERT networks to estimate confidence intervals for project completion. Finally, you will learn about the basics of linear programming, and how it is used to maximize profit and to be more efficient at using resources in a business.
This course presents the student with basic statistical concepts and methods. This course introduces descriptive and inferential statistics including elementary probability, linear regression and hypothesis testing. MATLAB will be used to emphasize theory and in applications problem solving.
MAT250 Calculus I
This course is the study of single variable differential calculus. Emphasis is placed on differentiating elementary functions and solving application problems. MATLAB will be used to emphasize theory and in applications problem solving.
MAT251 Calculus II
This course continues the study of single variable calculus. Emphasis is placed on anti-differentiation, numerical interpretations of the integral and the use of the integral in application problems. MATLAB will be used to emphasize theory and in applications problem solving.
MAT342 Linear Algebra
This course serves as an introduction to linear algebra. It includes the study of systems of linear equations, matrix algebra, vector spaces, linear transformations, eigenvalues and eigenvectors. MATLAB will be used to emphasize theory and in applications problem solving.
MAT388 Special Topics in Mathematics
Prerequisites: INSTRUCTOR APPROVAL
This course will explore special topics in the field of mathematics.
PHI102 Philosophy (3)
Philosophy provides an examination of the evolution of human thought from ancient times until the present. Students will explore the major problems as well as major figures of philosophy and their relevance to contemporary problems.
PHI114 Logic (3)
This course is an introduction to both deductive and inductive logic through instruction and investigation of arguments. The deductive portion provides transferable skills to programmers and software application users. The inductive portion shows the faulty reasoning used by teenagers to confuse parents, advertisers to bamboozle consumers, and politicians to attract voters, as well as spin doctors to deceive the public at large.
PHI313 Selected Topics in Philosophy
Prerequisites: INSTRUCTOR APPROVAL
This course is intended to familiarize students with major philosophers, schools of philosophy, and philosophical movements or periods. The topics will rotate at the discretion of the instructor. The course may cover either Eastern or Western philosophers.
This course explores the theories and use of Newtonian physics, formulas and techniques associated with 2D kinematics, force, momentum, work, energy, heat and wave properties.
PHY125 Introduction to Electricity and Magnetism
This course will introduce the student to basic concepts of electricity and magnetism with discussion of practical applications. Charges and fields will be used to understand the concepts of potential, resistance, capacitance and inductance, and to solve basic DC circuits. Math through college algebra is required.
PSY310 Social Psychology
Why do people behave a certain way? Can behaviors be predicted, controlled and changed? Have you ever been a victim of somebody who took advantage or tried to manipulate? What are persuasion and brainwashing? This course explores theory, research and application that make up the discipline. It examines both the traditional areas of the field, as well as more recent innovations. The course pays particular attention to the applications developed by social psychologists. The major goal of the course is to explicitly tie social psychology to lives of students.
SCI330 Green Technologies
Green Technologies offers a conceptual study of the current trends in energy production by means of accepted green technologies. This course will present
a brief discussion about the history of fossil fuels and the impact of the current electric grid, as well as in-depth discussions about the development and uses
of solar, wind, hydro, fuel cells, biomass and biofuels, geothermal, and emerging technologies. The course will provide students a connection to community and society by showing them ways to install these systems in the typical home, as well as how to understand policies or incentives dictated by the government.
SCI388 Special Topics in Science
Prerequisites: INSTRUCTOR APPROVAL
Special Topics courses are intended to provide advanced or focused studies within a specific discipline. In the science discipline, topics can include, but are not limited to, advanced materials, quantum theory, calculus-based physics, game- based physics, advanced astronomy and advanced life systems.
SS388 Special Topics in Social Sciences
Prerequisites: INSTRUCTOR APPROVAL
This course will explore special topics in the field of Social Sciences.
TCH115 Thinking Strategies
This course will offer students a cross-disciplinary, project-oriented approach to applied thinking strategies as they may relate to technologists. Students will learn the logical basis, history and potential for application of the following dimensions of thinking: critical, systems, creative, lateral and parallel thinking. Assignments and projects will guide students toward an understanding of how thinking dimensions relate to their intended disciplines in emerging technology industries, as well as to their personal educational aspirations.
THE230 Character Development
Are there multiple personalities floating around in your head? Get them out on paper! This class develops the student’s ability to create a fictional personality for use in digital videos, animations and video games. Stereotypes, archetypes and allegory will be explored as a means for developing character attributes. Topics include the elements of character, how to develop background, analysis of existing characters and how to create a complete character profile.
THE238 Acting and Movement
This course introduces the student to the basic principles of acting and movement in a highly collaborative setting. Techniques for memorization, concentration and relaxation will be explored. Topics include terminology used by directors, exercises in character interpretation and improvisation. Movement topics may include rhythm, alignment, isolation and body language interpretation. Monologues and short scenes may be performed and critiqued.
THE310 History of Movies
Inventing the movies! This course examines the technological advances that make movies magic. From the silent era through the present students will explore the innovations that fueled film creation. World cinema and the Hollywood studio system will be studied through the viewing of classic and some not-so-classic films. This course explores mostly feature-length narrative films, placing them in their historical, cultural and technological context, therefore giving the student a foundation for interpretation and analysis.
THE320 Introduction to Shakespeare
Was Elizabethan England really as different from our own culture as you think? Aside from talking funny (and those outrageous clothes), a study of Shakespeare’s plays and poetry demonstrates that certain themes are timeless. Love, hate, deception, laughter, and sorrow are in full bloom today just as 400 years ago. This course guides students past the linguistic challenges to explore Shakespeare’s themes and expressions that have made his works endure.
THE325 Movie Genre Studies
What goes into the making of your favorite style of film? Students will delve into the historical, economic, political and social factors that influence genre films. This course begins with an overview of what goes into the creation of a genre. It explores one or more specific genres in-depth, giving the student the tools to analyze and interpret how genres can define, constrict and expand the movie- making creative process.
Have a story you’re dying to tell? Now is your chance to tell it. This course is an introduction to writing for the screen (digital video, animation and/or game). Topics include plot development, format, classic paradigm structure, dialogue, voice, scope and context. An emphasis is placed on developing and defining each student’s individual style and personal themes. The goal of the course is for the students to submit their short script to upper division production courses for possible production.