Game Art and Animation Degree at the University of Advancing Technology in Tempe, Arizona


Bring to life your vision of how games should look, move and feel with a degree in Game Art and Animation from University of Advancing Technology (UAT). It’s a new world of game creation propelling an exciting new realm of interaction and creativity that elevates the player experience. UAT’s Game Art and Animation program is essential to advancing it into new dimensions of game play.

Make your mark in the game industry with the power of art and technology combined. Students in the Game Art and Animation degree will gain insight into what is involved at all levels of game development to create 2D and 3D art and animation assets for multiple video game platforms such as PC, console, mobile, online and virtual reality. Students will master the artistic principles used in video game art asset creation such as color theory, lighting, shading, anatomy, perspective and scene staging. Game Art and Animation students will show mastery in low polygon and high polygon modeling, texturing, rigging, framing and motion capture animations. 

Graduates will be prepared for jobs such as character artist modeler and texture artist, character artist animator and rigger, environment artist modeler and texture artist, environment artist animator, mechanical mesh modeler and texture artist, and mechanical mesh animator and rigger.

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  • Demonstrate and communicate aesthetic skills and choices based on traditional art theories and current game development practices and next-generation research.
  • Conceptualize and generate pre-production art assets through pre-visualization and prototypes usable for multiple game platforms.
  • Demonstrate the core skills needed to create 2D and 3D art assets, textures and animations utilizing industry-standard software tools.
  • Create industry quality 2D and 3D art assets (such as characters, props, textures, environment elements and collision objects) or animations (keyframed and motion capture character, environmental and FX) for use in game projects utilizing industry-standard software tools, pipelines and platform guidelines.
  • Adapt, export, integrate and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects working within a production pipeline and the confines of a project's game engine, tools and other constraints.
  • Establish collaboration, mentorship and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.


Program Credits: 120
Major Credits: 36
Semesters to Completion: 8

Requirements to graduate include a 2.0 CGPA, completed required coursework, Portfolio, Internship, and a Student Innovation Project.

For a more detailed breakout of completion time frames and rates, please see the UAT Fast Facts page.

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