PARENT'S GUIDE TO ADVANCING TECHNOLOGY DEGREES
UAT Parents Guide
UAT Students

A significant degree of change

WHEN YOUR STUDENT GRADUATES FROM UAT, WHAT WILL BE DIFFERENT?
HOW WILL HE OR SHE HAVE GROWN?

They will have gained a body of knowledge about the world they live in—history, culture and communication. They will learn how to think, analyze information and apply knowledge to create solutions.

They will possess a deep and comprehensive understanding of technology; not just how to best work with contemporary technology, but how to adapt and utilize technology as it advances and transforms. They will possess the tools to become more than just a technician. They will be prepared to create, innovate and provide leadership in their chosen field.

They will have memories and friends that will last for the rest of their lives, each one more meaningful and vivid because of the shared passion for technology.

They will be prepared to build a life, a career and a future on their terms—doing what they enjoy, performing at a high degree in the highest levels of technology and industry.

In summary, your student will arrive at UAT as a somewhat scattered, but technology-crazed adolescent; maybe a whiz at math, but no so great at goal setting and organization. When he or she graduates from UAT, your student will be a poised, responsible, competent adult who has mastered technology to the point that they can innovate in areas in which they were once only users. They will know how to work effectively as part of a team to complete complex projects. They will be prepared to contribute to society and industry in major ways. No longer a child, clearly, but making you more proud than ever.

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STUDENT-TO-FACULTY RATIO: 13:1
Incoming Freshmen*

Average Class Size: 15*
Average Incoming GPA: 3.0*
Average SAT Score: 1579*
Average ACT Score: 26*

Percent of students receiving a UAT Scholarship: 31.68%**
Percent of students receiving any scholarship: 64.76%**
Average Scholarship amount: $2,212.50/academic year**

*Information based on data obtained from UAT’s Fall 2012 class.
**Information represents students that started at UAT Fall 2012.

UAT HEROES

Name:
Profession:
Alumnus:
Major:
Home State:
Rick Ravenell
Composite Artist, Los Angeles, CA
Class of 2007
Game Animation and Digital Video
Hawaii

Rick graduated from UAT in 2007 with a double major in Animation and Digital Video. Before that, he attended a university in Hawaii where he majored in traditional art. When asked why he made the move to Arizona to attend UAT, Rick said, “I knew art was what I wanted to do, I just wanted to do it with a computer.”

With this goal in mind, Rick set out to look for the best animation and digital video schools in the country. When he came across the UAT website, he read through some information and ordered a new student packet. That was all it took. Rick found where he belonged and made his decision.

Through the usual mix of hard work, networking with alumni contacts, good timing and a little luck Rick landed a position on the Avatar visual affects team. Since his work on Avatar, companies such as Encore Hollywood and Sabertooth Interactive provide Rick a steady stream of projects involving digital workflows (DiTV) and visual effects for episodic television, MOWs, commercials, music videos and feature films.

Name:
Profession:
Alumnus:
Major:
Home State:
Jacob Parks
US Federal Government (classified)
Class of 2011
Network Security and Technology Forensics
California

Jacob Parks was 18 years old on his first day at UAT. By the time he graduated in summer 2011, less than two years later, he was 19 and embarking on the type of life that movies are made about.

Jacob now has a job with the federal government (they asked him not to say more about it than that). He has two degrees—a Bachelor of Science in Network Security and a B.S. in Technology Forensics. And, Jacob, who grew up in Bakersfield, Calif., is most likely going to be living and working somewhere on the East Coast.

While Jacob’s story is awesome, he isn’t the first UAT student to get snapped up by the federal government a few months before graduation.

One of the reasons the government heavily recruits from UAT is because it’s a Center of Academic Excellence for its Information Assurance coursework. That’s a hard-to-come-by designation from the National Security Agency and the Department of Homeland Security.

Notable Alumni

Stefan Dieckmann
Programmer
Luma Studios
Major: Game Programming

Within a year of his graduation from UAT, Stefan is already an experienced, multi-talented veteran in the game business. He says, “I came out of UAT already knowing how to work as a part of a team with other developers, artists and programmers, which is the way the industry works. Other classes such as public speaking and portfolio building gave me some valuable presentations skills, which help me during meetings when I have to voice any design ideas I have.”

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Rick Ravenell
VFX Artist
Freelance
Major: Game Animation and Digital Video

Rick is a freelance composite artist and 2007 graduate of UAT. Companies seek him out frequently and present him with new projects because he was crucial in saving earlier projects from disaster. “When you love what you do like I love what I do, it doesn’t feel like work. It feels like hanging out with friends,” says Rick.

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Holly Sheppard
Environment Artist
Rainbow Studios
Major: Game Art and Animation

“In a way, Rainbow Studios is like my experience at UAT. I’m given a lot of opportunity to expand and learn. I’m definitely enjoying my time in art production and still feel like there is more to learn, but eventually I may consider a director role on a game.”

read full profileRead More
Stefan Dieckmann
Programmer
Luma Studios
Major: Game Programming

Within a year of his graduation from UAT, Stefan is already an experienced, multi-talented veteran in the game business. He says, “I came out of UAT already knowing how to work as a part of a team with other developers, artists and programmers, which is the way the industry works. Other classes such as public speaking and portfolio building gave me some valuable presentations skills, which help me during meetings when I have to voice any design ideas I have.”

read full profileRead More
Rick Ravenell
VFX Artist
Freelance
Major: Game Animation and Digital Video

Rick is a freelance composite artist and 2007 graduate of UAT. Companies seek him out frequently and present him with new projects because he was crucial in saving earlier projects from disaster. “When you love what you do like I love what I do, it doesn’t feel like work. It feels like hanging out with friends,” says Rick.

read full profileRead More
Holly Sheppard
Environment Artist
Rainbow Studios
Major: Game Art and Animation

“In a way, Rainbow Studios is like my experience at UAT. I’m given a lot of opportunity to expand and learn. I’m definitely enjoying my time in art production and still feel like there is more to learn, but eventually I may consider a director role on a game.”

read full profileRead More
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“What I like about UAT is that it’s the school I would have gone to as a kid, if I could have, because I’d find people like me.”

WHERE DO UAT GRADUATES WORK?

  • Rudy Polo
    Network Engineer
    General Dynamics Signal Solutions Inc.
  • Stephanie Stafford
    Art Director
    R&R Partners
  • Matt Kuraja
    Software Engineer
    Unicon
  • Rashad Fambro
    Software Engineer
    Harris Corporation
  • Carlos Gabaldon
    Software Development Manager
    Go Daddy
  • Chris Lakso
    Senior Consulting
    Legal Technology Consulting
  • Jason Reiss
    Software Level Designer
    Gearbox
  • Lori Barber
    Website Manager
    Health and Fitness Provider Network
  • Bert Regeer
    Application Systems Analyst/Programmer 1
    iPhase3
  • Cory Van Note
    Designer; Vice President and Creative Director
    EdOptions; Hunger Interactive
  • Holly Sheppard
    Environment Artist
    Rainbow Studios
  • Jonathan Gardner
    Software Engineer
    Research Network Inc.
  • Scott Idler
    DirectX Validation Engineer
    Intel
  • Steve Merka
    Senior Game Designer/Associate Producer
    Sensory Sweep Studios
  • Tyler Jeffers
    Managing Editor of Special Products
    Todd McFarlane Productions
  • Godric Johnson
    Game Designer
    Artificial Life
  • Tim Herman
    Director of IT
    Mullica Hill Group
  • Jovette Estrellado
    Programmer
    Quicksilver Software, Inc.
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