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UAT: Game Art and Animation
Course List and Program Requirements
University Core Curriculum
Students in the Game Art and Animation program will gain an insight into what is involved at all levels of game development to create 2D and 3D art assets for multiple video game platforms such as PC, consoles, handheld games, Internet, phone and other hybrids. Students will master the artistic principles used in 2D and 3D video games art asset creation such as color theory, lighting, shading, anatomy, life drawing, perspective, scene staging, modeling low polygon and high polygon, 3D mesh topology, texturing, rigging, hand key character and prop animations as well as motion capture and facial animation.

Game Art and Animation Objectives (BA)

  • Establish and defend an artistic style within your work based on sound artistic theories, practices and knowledge. 
  • Create and integrate into a video game environment 2D and 3D video game art assets and animation utilizing industry-standard software tools and techniques.
  • Develop original assets for multiple video game platforms such as web, console, PC and handheld gaming platforms emphasizing the differences and similarities of each.
  • Working within confines of an industry-standard production pipeline, develop and modify video game art assets and animation.
  • Build 2D and 3D video game animation utilizing techniques such as hand keying and motion capture to create blend poses, loops, re-targeting animation and character rigging.
  • Design art assets in order to facilitate the completion of a game project and implement a given game design.

     
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